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Swarm of Ravens

Swarm · standard threat

Swarm of Ravens bestiary portrait
Swarm of Ravens top-down encounter tokenSwarm of Ravens top-down flat-top hex token

Swarm · 1 hex · SM +0 Swarm of Ravens [Monsters on Automatic, SRD coverage: swarms; answers Swarm of Ravens (SRD 5.1)]

Cleverer than anything else in this batch by a wide margin, and the only swarm here that seems to be choosing. A raven flock that has decided a party is worth mobbing goes for the eyes first, breaks off when it is losing, and comes back at dusk.

Attributes

ST10
DX13
IQ5
HT11
HP10
Will10
Per12
FP11
Basic Speed6
Basic Move12
Dodge9
DR0

Melee attacks

UsageLevelDamageReach
Beaks and ClawsBeaks and Claws: 1d-1 piercing, Reach C. No attack roll and no defence. Ravens go for the face and the eyes by preference: roll HT or fight blinded until the swarm is driven off.no roll1d-1 piercingC

Traits (10)

  • Acute Vision 2
  • Bestial
  • Cannot Speak
  • Enhanced Move 0.5 (Air)
  • Flight (Winged)
  • Gregarious
  • Injury Tolerance (Diffuse)
  • No Fine Manipulators
  • Restricted Diet (Carrion)
  • Sharp Beak

Notes

  • GCS ancestry draft: gcs/swarm-of-ravens.gct
  • Independent build total: 76 points of racial traits plus 0 points of racial skills.
  • Answers the SRD heading(s): Swarm of Ravens (SRD 5.1). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 50 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 6; air Move 12, 18 at a sprint (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • One hex of swarm.
  • IQ 5 is the highest in the batch and deliberate: corvids plan, and a GM should play this flock as though it has an opinion about who is dangerous.

Encounter rating

CER32
Offense29
Protection3
Threat tierstandard
Appearing1
Wandering4

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • swarm
  • animal
  • bird
  • flier
  • scavenger
  • omen
  • wandering-encounter

GCS v5 downloads

Where this one came from
Source record
Swarm of Ravens [Monsters on Automatic, SRD coverage: swarms]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Swarm of Ravens (SRD 5.1).
  • Racial template: 76 points across 15 traits, plus 0 racial skill(s) worth 0 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.