Rebooting Dungeons on Automatic
Dungeons on Automatic is back, rebuilt as a solo project with local AI doing the heavy lifting: the DFRPG dungeon generator and a free 457-monster library, both free to download.
Read post →Notes from behind the generator: design decisions, pipeline experiments, dead ends worth learning from, and the occasional confession about what the staff are up to. The Releases page carries the changelog. The blog carries the reasoning.
Dungeons on Automatic is back, rebuilt as a solo project with local AI doing the heavy lifting: the DFRPG dungeon generator and a free 457-monster library, both free to download.
Read post →A place to post thoughts, progress notes, and the occasional confession about what the generator is doing and why.
Read post →as-Sharak — token art by Emily Smirle, from the original blog archive.
Read post →Chimera — token art by Emily Smirle, from the original blog archive.
Read post →Mountain Giant — token art by Emily Smirle, from the original blog archive.
Read post →Strix with Special News Bulletin! — token art by Emily Smirle, from the original blog archive.
Read post →An original advanced DFRPG monster: dark-pact warriors with optional dark gifts and death curses — and the first appearance of Kovath and Zarlzazz.
Read post →Black Knight — token art by Emily Smirle, from the original blog archive.
Read post →Void Brute — token art by Emily Smirle, from the original blog archive.
Read post →An original advanced DFRPG monster: a fire elemental bound inside a stone golem, built to challenge maxed-out delvers.
Read post →Skeletons — token art by Emily Smirle, from the original blog archive.
Read post →Big Cats 2 — token art by Emily Smirle, from the original blog archive.
Read post →Devlog update on the original generator and where it was headed.
Read post →Big Cats 1 — token art by Emily Smirle, from the original blog archive.
Read post →Echoes of Ratmen Past — token art by Emily Smirle, from the original blog archive.
Read post →Water Elementals — token art by Emily Smirle, from the original blog archive.
Read post →Ratmen Pack 4 — token art by Emily Smirle, from the original blog archive.
Read post →Ratmen Pack 3 — token art by Emily Smirle, from the original blog archive.
Read post →Ratmen Pack 2 — token art by Emily Smirle, from the original blog archive.
Read post →Ratmen Pack 1 — token art by Emily Smirle, from the original blog archive.
Read post →Why the traits section is where a DFRPG monster really lives — a GM-side reading of what makes a creature dangerous.
Read post →Minotaur — token art by Emily Smirle, from the original blog archive.
Read post →Giant Spiders — token art by Emily Smirle, from the original blog archive.
Read post →A 2018 GIMP workflow for turning a plain generated map into something table-ready.
Read post →Early devlog: pick-and-mix rooms, name changes, and what was coming next for the original DFRPG random dungeon generator.
Read post →Werewolf — token art by Emily Smirle, from the original blog archive.
Read post →Peshkali — token art by Emily Smirle, from the original blog archive.
Read post →Watcher at the End of Time — token art by Emily Smirle, from the original blog archive.
Read post →Dungeons on Automatic is an original game aid by Kyle Norton for use with GURPS and Dungeon Fantasy Roleplaying Game from Steve Jackson Games. It is not official and is not endorsed by Steve Jackson Games.
GURPS and Dungeon Fantasy Roleplaying Game are trademarks or registered trademarks of Steve Jackson Games. All rights are reserved by Steve Jackson Games. This free, non-resale game aid uses those marks under the SJ Games Online Policy; no SJ Games art, logos, or trade dress are hosted here.