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Tallfellow Halfling

Humanoid (Halfling) · minor threat

Tallfellow Halfling bestiary portrait
Tallfellow Halfling top-down encounter tokenTallfellow Halfling top-down flat-top hex token

Humanoid (Halfling) · 1 hex · SM -1 Tallfellow Halfling [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Tallfellow Halfling (SRD 3.5)]

The tall halflings — a head above their cousins, which still leaves them looking up at everybody else. Tallfellows farm good open ground, get on unusually well with elves, and are better archers and better sneaks than their reputation for pastoral harmlessness suggests. They see a long way and they say very little about what they have seen.

Attributes

ST9
DX11
IQ10
HT10
HP9
Will12
Per11
FP10
Basic Speed5.25
Basic Move4
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
ShortbowShortbow (13): 1d+1 impaling, Reach Ranged, 100. Kept behind the door for crows and used, once or twice a generation, for something else. The damage is the bow's.131d+1 impalingRanged, 100
Large KnifeLarge Knife (13): 1d-3 cutting, Reach C,1. A hedging tool with a very good edge.131d-3 cuttingC,1

Traits (4)

  • Acute Vision 2
  • Flexibility
  • Night Vision 3
  • Silence 1

Skills (5)

  • 13Bow
  • 13Knife
  • 14Stealth
  • 12Climbing
  • 12Survival

Notes

  • GCS ancestry draft: gcs/tallfellow-halfling.gct
  • Independent build total: 37 points of racial traits plus 32 points of racial skills.
  • Answers the SRD heading(s): Tallfellow Halfling (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 45 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 4 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 1.2 m standing, which reads nearer the SM -1 row than the -2 row a deep halfling sits on. The difference from its cousins is the whole heading.
  • ST 9, one step above the halfling stock, for the same reason: there is simply more of it.
  • Acute Vision and Night Vision are what a tallfellow brings that a deep halfling does not. The underground branch buys Dark Vision instead, and neither is a better sense — they are different jobs.

Encounter rating

CER13
Offense12
Protection1
Threat tierminor
Appearing5
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-3-5
  • humanoid
  • halfling
  • plains
  • scout
  • stealthy

GCS v5 downloads

Where this one came from
Source record
Tallfellow Halfling [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Tallfellow Halfling (SRD 3.5).
  • Racial template: 37 points across 9 traits, plus 5 racial skill(s) worth 32 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.