Humanoid (Halfling) · 1 hex · SM -1 Tallfellow Halfling (Monsters on Automatic; answers SRD 3.5)
The tall halflings, a head above their cousins, which still leaves them looking up at everybody else. Tallfellows farm good open ground and get on unusually well with elves. They are better archers and better sneaks than their reputation for pastoral harmlessness suggests, they see a long way, and they say very little about what they have seen.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| ShortbowShortbow (13): 1d+1 impaling, Reach Ranged, 100. Kept behind the door for crows and used, once or twice a generation, for something else. The damage is the bow's. | 13 | 1d+1 impaling | Ranged, 100 |
| Large KnifeLarge Knife (13): 1d-3 cutting, Reach C,1. A hedging tool with a very good edge. | 13 | 1d-3 cutting | C,1 |
Traits (4)
- Acute Vision 2
- Flexibility
- Night Vision 3
- Silence 1
Skills (5)
- 13Bow
- 13Knife
- 14Stealth
- 12Climbing
- 12Survival
Notes
- Racial cost: 37 points of traits plus 32 points of skills.
- Body weight: 100 lb.
- Movement: ground Move 4 (primary).
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-3-5
- humanoid
- halfling
- plains
- scout
- talker
- stealthy
GCS v5 downloads
Where this one came from
- Source record
- Tallfellow Halfling [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Tallfellow Halfling (SRD 3.5).
- Racial template: 37 points across 9 traits, plus 5 racial skill(s) worth 32 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
- Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
- GCS ancestry draft: gcs/tallfellow-halfling.gct
- The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
- Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
- Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
- About 4 feet standing, which reads nearer the SM -1 row than the -2 row a deep halfling sits on. The difference from its cousins is the whole heading.
- ST 9, one step above the halfling stock, for the same reason: there is simply more of it.
- Acute Vision and Night Vision are what a tallfellow brings that a deep halfling does not. The underground branch buys Dark Vision instead, and neither is a better sense — they are different jobs.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

