Humanoid (Halfling) · 1 hex · SM -2 Deep Halfling (Monsters on Automatic; answers SRD 3.5)
Halflings who took to stone instead of hedgerow, mining and trading with dwarves on terms the dwarves quietly consider generous. They see well underground and cross gravel without disturbing it. Their reputation for cheerful harmlessness survives a remarkable amount of contrary evidence, and the sling is the national weapon.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| SlingSling (12): 1d-3 crushing, Reach Ranged, 60. A stone off a leather cord, thrown further and harder than the arm behind it should manage. | 12 | 1d-3 crushing | Ranged, 60 |
| Small KnifeSmall Knife (13): 1d-4 impaling, Reach C,1. Really a tool. It becomes a weapon at about knee height on anybody standing. | 13 | 1d-4 impaling | C,1 |
Traits (4)
- Dark Vision
- Flexibility
- Silence 1
- Temperature Tolerance 1 (Heat)
Skills (5)
- 12Sling
- 13Knife
- 14Stealth
- 12Climbing
- 10Prospecting
Notes
- Racial cost: 46 points of traits plus 30 points of skills.
- Body weight: 65 lb.
- Movement: ground Move 4 (primary).
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-3-5
- humanoid
- halfling
- underground
- miner
- talker
- wary
- stealthy
GCS v5 downloads
Where this one came from
- Source record
- Deep Halfling [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Deep Halfling (SRD 3.5).
- Racial template: 46 points across 9 traits, plus 5 racial skill(s) worth 30 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
- Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
- GCS ancestry draft: gcs/deep-halfling.gct
- The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
- Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
- Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
- About 3 feet standing, which is the SM -2 row.
- ST 8: a person who can carry a full ore basket at that mass and no more.
- The sling is derived from ST rather than stated as literal dice, unlike a bow: a sling's damage really does come from the arm swinging it.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

