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Deep Halfling

Humanoid (Halfling) · minor threat

Deep Halfling bestiary portrait
Deep Halfling top-down encounter tokenDeep Halfling top-down flat-top hex token

Humanoid (Halfling) · 1 hex · SM -2 Deep Halfling [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Deep Halfling (SRD 3.5)]

Halflings who took to stone instead of hedgerow, and who mine and trade with dwarves on terms the dwarves quietly consider generous. They see perfectly well underground, they move without disturbing gravel, and their reputation for cheerful harmlessness survives an astonishing amount of contrary evidence. The sling is the national weapon and they are frightening with it.

Attributes

ST8
DX11
IQ10
HT10
HP8
Will12
Per11
FP10
Basic Speed5.25
Basic Move4
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
SlingSling (12): 1d-3 crushing, Reach Ranged, 60. A stone off a leather cord, thrown further and harder than the arm behind it should manage.121d-3 crushingRanged, 60
Small KnifeSmall Knife (13): 1d-4 impaling, Reach C,1. Really a tool. It becomes a weapon at about knee height on anybody standing.131d-4 impalingC,1

Traits (4)

  • Dark Vision
  • Flexibility
  • Silence 1
  • Temperature Tolerance 1 (Heat)

Skills (5)

  • 12Sling
  • 13Knife
  • 14Stealth
  • 12Climbing
  • 10Prospecting

Notes

  • GCS ancestry draft: gcs/deep-halfling.gct
  • Independent build total: 46 points of racial traits plus 30 points of racial skills.
  • Answers the SRD heading(s): Deep Halfling (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 30 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 4 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 0.9 m standing, which is the SM -2 row.
  • ST 8: a person who can carry a full ore basket at that mass and no more.
  • The sling is derived from ST rather than stated as literal dice, unlike this batch's bows: a sling's damage really does come from the arm swinging it.

Encounter rating

CER3
Offense3
Protection0
Threat tierminor
Appearing5
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-3-5
  • humanoid
  • halfling
  • underground
  • miner
  • stealthy

GCS v5 downloads

Where this one came from
Source record
Deep Halfling [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Deep Halfling (SRD 3.5).
  • Racial template: 46 points across 9 traits, plus 5 racial skill(s) worth 30 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.