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Deep Dwarf

Humanoid (Dwarf) · minor threat

Deep Dwarf bestiary portrait
Deep Dwarf top-down encounter tokenDeep Dwarf top-down flat-top hex token

Humanoid (Dwarf) · 1 hex · SM -1 Deep Dwarf (Monsters on Automatic; answers SRD 3.5)

Dwarves who went down and kept going, until the sun stopped being something they had an opinion about. Deep dwarves see in the dark better than anything with eyes has a right to, and are correspondingly wretched in daylight. Four centuries of everything around them trying has made them very hard to kill.

Attributes

ST11
DX10
IQ10
HT12
HP11
Will11
Per11
FP12
Basic Speed5.5
Basic Move4
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
Dwarven AxeDwarven Axe (11): 1d+3 cutting, Reach 1. Short-hafted for a gallery ceiling and heavy enough that the shortness costs nothing.111d+3 cutting1
War PickWar Pick (11): 1d+2 impaling, Reach 1. A mining tool that was never redesigned for the other use it gets.111d+2 impaling1

Traits (6)

  • Dark Vision
  • Extended Lifespan 2
  • Hard to Kill 1
  • Resistant to Poison (+3)
  • Stubbornness
  • Temperature Tolerance 2 (Heat)

Skills (5)

  • 11Axe/Mace
  • 12Shield
  • 11Brawling
  • 11Prospecting
  • 12Survival

Notes

  • Racial cost: 68 points of traits plus 18 points of skills.
  • Body weight: 150 lb.
  • Movement: ground Move 4 (primary).
  • Mail and a shield are the usual kit and are not in this record's DR.

Encounter rating

CER16
Offense12
Protection4
Threat tierminor
Appearing4
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-3-5
  • humanoid
  • dwarf
  • underground
  • miner
  • talker
  • wary

GCS v5 downloads

Where this one came from
Source record
Deep Dwarf [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Deep Dwarf (SRD 3.5).
  • Racial template: 68 points across 11 traits, plus 5 racial skill(s) worth 18 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
  • Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
  • GCS ancestry draft: gcs/deep-dwarf.gct
  • The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
  • Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
  • Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
  • About 4 ft 6 in standing, which is the SM -1 row.
  • ST 11: broad through the shoulder and short in the arm, which is more lift than height suggests and less reach than a human's.
  • Dark Vision rather than Infravision. A deep dwarf works a face with no lamp at all, which Infravision would not allow.
  • Light sensitivity is recorded on the encounter block rather than as a trait: the penalty is to acting in daylight, not damage taken from it, and the vocabulary has no published trait that says only that.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.