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Deer

Animal · minor threat

Deer bestiary portrait
Deer top-down encounter tokenDeer top-down flat-top hex token

Animal · 2 hexes · SM +1 Deer [Monsters on Automatic, SRD coverage: mundane land animals; answers Deer (SRD 5.1)]

Woodland game, and the reason a forest encounter table is not all teeth. A deer hears a party long before it sees one and leaves at a speed nothing on foot will match. Cornered, a stag in season is a genuine hazard; at any other time of year it simply runs.

Attributes

ST13
DX13
IQ4
HT11
HP13
Will7
Per9
FP11
Basic Speed6
Basic Move12
Dodge9
DR0

Melee attacks

UsageLevelDamageReach
AntlersAntlers (13): 1d impaling, Reach C. Stags in season only.131d impalingC
HoovesHooves (11): 1d+1 crushing, Reach C,1.111d+1 crushingC,1

Traits (14)

  • Acute Hearing 1
  • Bestial
  • Cannot Speak
  • Cowardice (12)
  • Discriminatory Smell
  • Enhanced Move 1 (Ground)
  • Extra Legs (Four Legs)
  • Fur
  • Hooves
  • Horizontal
  • No Fine Manipulators
  • Peripheral Vision
  • Restricted Diet (Herbivore)
  • Striker (Antlers; Impaling)

Skills (2)

  • 13Brawling
  • 12Running

Notes

  • GCS ancestry draft: gcs/deer.gct
  • Independent build total: -35 points of racial traits plus 5 points of racial skills.
  • Answers the SRD heading(s): Deer (SRD 5.1). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Movement: ground Move 6, 12 at a sprint (primary). The published Move folds this creature's Enhanced Move into a single figure.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • Encounter weight is high on purpose: this is the most common thing a party meets in temperate woodland.
  • Added after a post-hoc comparison against independent GURPS fan conversions of this creature: Peripheral Vision. The comparison surfaced the gap; the build is still ours.

Encounter rating

CER20
Offense17
Protection3
Threat tierminor
Appearing6
Wandering10

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • animal
  • mammal
  • prey
  • forest
  • wandering-encounter
  • game

GCS v5 downloads

Where this one came from
Source record
Deer [Monsters on Automatic, SRD coverage: mundane land animals]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Deer (SRD 5.1).
  • Racial template: -35 points across 20 traits, plus 2 racial skill(s) worth 5 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.