Animal · 2 hexes · SM +1 Deer [Monsters on Automatic, SRD coverage: mundane land animals; answers Deer (SRD 5.1)]
Woodland game, and the reason a forest encounter table is not all teeth. A deer hears a party long before it sees one and leaves at a speed nothing on foot will match. Cornered, a stag in season is a genuine hazard; at any other time of year it simply runs.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| AntlersAntlers (13): 1d impaling, Reach C. Stags in season only. | 13 | 1d impaling | C |
| HoovesHooves (11): 1d+1 crushing, Reach C,1. | 11 | 1d+1 crushing | C,1 |
Traits (14)
- Acute Hearing 1
- Bestial
- Cannot Speak
- Cowardice (12)
- Discriminatory Smell
- Enhanced Move 1 (Ground)
- Extra Legs (Four Legs)
- Fur
- Hooves
- Horizontal
- No Fine Manipulators
- Peripheral Vision
- Restricted Diet (Herbivore)
- Striker (Antlers; Impaling)
Skills (2)
- 13Brawling
- 12Running
Notes
- GCS ancestry draft: gcs/deer.gct
- Independent build total: -35 points of racial traits plus 5 points of racial skills.
- Answers the SRD heading(s): Deer (SRD 5.1). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
- Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
- Movement: ground Move 6, 12 at a sprint (primary). The published Move folds this creature's Enhanced Move into a single figure.
- Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
- Encounter weight is high on purpose: this is the most common thing a party meets in temperate woodland.
- Added after a post-hoc comparison against independent GURPS fan conversions of this creature: Peripheral Vision. The comparison surfaced the gap; the build is still ours.
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-5-1
- animal
- mammal
- prey
- forest
- wandering-encounter
- game
GCS v5 downloads
Where this one came from
- Source record
- Deer [Monsters on Automatic, SRD coverage: mundane land animals]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Deer (SRD 5.1).
- Racial template: -35 points across 20 traits, plus 2 racial skill(s) worth 5 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

