Humanoid (Elf) · 1 hex · SM +0 Wild Elf [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Wild Elf (SRD 3.5)]
Elves who never built anything and see no reason to start. Wild elves range deep forest in bands, hunt with stone-headed spears and bows nobody hears drawn, and regard every other elf as a disappointment. They are hardier than their cousins and far less interested in explaining themselves, and the first negotiation usually happens with arrows already nocked.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| LongbowLongbow (15): 1d+2 impaling, Reach Ranged, 200. The first anyone knows about a wild elf. The damage is the bow's. | 15 | 1d+2 impaling | Ranged, 200 |
| SpearSpear (13): 1d impaling, Reach 1,2. Stone-headed, and quite good enough for anything that got this close. | 13 | 1d impaling | 1,2 |
Traits (9)
- Acute Hearing 2
- Acute Vision 2
- Appearance (Attractive)
- Doesn't Sleep
- Extended Lifespan 4
- Night Vision 5
- Silence 2
- Social Stigma (Savage)
- Temperature Tolerance 1 (Cold)
Skills (5)
- 15Bow
- 13Spear
- 15Stealth
- 13Survival
- 12Tracking
Notes
- GCS ancestry draft: gcs/wild-elf.gct
- Independent build total: 76 points of racial traits plus 40 points of racial skills.
- Answers the SRD heading(s): Wild Elf (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
- Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
- Body mass used to scale this build: 55 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
- Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
- Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
- About 1.7 m standing, which is the SM 0 row.
- ST 10 and DX 12: the elf stock's frailty is dropped by name because a wild elf lives outdoors year-round, and its Health is a human's rather than a hall-dweller's.
- Bow at DX+3 is the highest weapon skill in this batch and is the creature. Everything else on the record exists to get it into a position to shoot.
- Social Stigma (Savage) is how the rest of the setting treats them rather than a claim about them, which is exactly what the published trait prices.
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-3-5
- humanoid
- elf
- forest
- primitive
- ambusher
GCS v5 downloads
Where this one came from
- Source record
- Wild Elf [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Wild Elf (SRD 3.5).
- Racial template: 76 points across 12 traits, plus 5 racial skill(s) worth 40 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

