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Wild Elf

Humanoid (Elf) · minor threat

Wild Elf bestiary portrait
Wild Elf top-down encounter tokenWild Elf top-down flat-top hex token

Humanoid (Elf) · 1 hex · SM +0 Wild Elf [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Wild Elf (SRD 3.5)]

Elves who never built anything and see no reason to start. Wild elves range deep forest in bands, hunt with stone-headed spears and bows nobody hears drawn, and regard every other elf as a disappointment. They are hardier than their cousins and far less interested in explaining themselves, and the first negotiation usually happens with arrows already nocked.

Attributes

ST10
DX12
IQ9
HT10
HP10
Will9
Per11
FP10
Basic Speed5.5
Basic Move5
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
LongbowLongbow (15): 1d+2 impaling, Reach Ranged, 200. The first anyone knows about a wild elf. The damage is the bow's.151d+2 impalingRanged, 200
SpearSpear (13): 1d impaling, Reach 1,2. Stone-headed, and quite good enough for anything that got this close.131d impaling1,2

Traits (9)

  • Acute Hearing 2
  • Acute Vision 2
  • Appearance (Attractive)
  • Doesn't Sleep
  • Extended Lifespan 4
  • Night Vision 5
  • Silence 2
  • Social Stigma (Savage)
  • Temperature Tolerance 1 (Cold)

Skills (5)

  • 15Bow
  • 13Spear
  • 15Stealth
  • 13Survival
  • 12Tracking

Notes

  • GCS ancestry draft: gcs/wild-elf.gct
  • Independent build total: 76 points of racial traits plus 40 points of racial skills.
  • Answers the SRD heading(s): Wild Elf (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 55 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 1.7 m standing, which is the SM 0 row.
  • ST 10 and DX 12: the elf stock's frailty is dropped by name because a wild elf lives outdoors year-round, and its Health is a human's rather than a hall-dweller's.
  • Bow at DX+3 is the highest weapon skill in this batch and is the creature. Everything else on the record exists to get it into a position to shoot.
  • Social Stigma (Savage) is how the rest of the setting treats them rather than a claim about them, which is exactly what the published trait prices.

Encounter rating

CER16
Offense17
Protection-1
Threat tierminor
Appearing6
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-3-5
  • humanoid
  • elf
  • forest
  • primitive
  • ambusher

GCS v5 downloads

Where this one came from
Source record
Wild Elf [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Wild Elf (SRD 3.5).
  • Racial template: 76 points across 12 traits, plus 5 racial skill(s) worth 40 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.