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Wight

Undead · major threat

Wight bestiary portrait
Wight top-down encounter tokenWight top-down flat-top hex token

Undead · SM +0 Wight [Monster Manual, page 255]

Attributes

ST12
DX12
IQ10
HT10
HP16
Will11
Per10
FP
Basic Speed5.5
Basic Move5
Dodge8
DR1

Melee attacks

UsageLevelDamageReach
Sharp ClawsSharp Claws (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.14thrust 1d-1 cutting (KYOS: 1d cutting)C
Life SenseLife Sense (10): A wight possesses a constantly active magical ability to sense life. By making a Sense roll with normal range penalties, a wight may sense all nearby living beings, knowing their precise location. A follow-up IQ roll may reveal information about the living being, with margin of success of 0-1 only revealing vague information, such as race, and margin of success of 4+ revealing detailed information, such as age, gender, and physical condition.10A wight possesses a constantly active magical ability to sense life. By making a Sense roll with normal range penalties, a wight may sense all nearby living beings, knowing their precise location. A follow-up IQ roll may reveal information about the living being, with margin of success of 0-1 only revealing vague information, such as race, and margin of success of 4+ revealing detailed information, such as age, gender, and physical condition
Psychic Value SensePsychic Value Sense (6): Whenever a wight touches an object, the GM may make a roll against IQ-4 (6) to sense strong emotions and psychic impressions tied to the object’s history. On a critical success, the wight receives an actual vision of a significant past event. Roll at no additional penalty for events earlier the same day, at ‑1 for up to 10 days ago, ‑2 for up to 100 days ago, ‑3 for up to three years ago, and an another ‑1 per additional 10x multiplier. The wight cannot use this ability actively – this is a passive sense.6Whenever a wight touches an object, the GM may make a roll against IQ-4 (6) to sense strong emotions and psychic impressions tied to the object’s history. On a critical success, the wight receives an actual vision of a significant past event. Roll at no additional penalty for events earlier the same day, at ‑1 for up to 10 days ago, ‑2 for up to 100 days ago, ‑3 for up to three years ago, and an another ‑1 per additional 10x multiplier. The wight cannot use this ability actively – this is a passive sense

Traits (27)

  • Appearance (Monstrous; Universal)
  • Bad Temper (12)
  • Callous
  • Dark Vision
  • Disturbing Voice
  • Doesn’t Breathe
  • Doesn’t Eat or Drink
  • Doesn’t Sleep
  • Enhanced Unnatural
  • Frightens Animals
  • Glowing Eyes
  • Immunity to Metabolic Hazards
  • Immunity to Pain
  • Injury Tolerance (No Blood, Unliving)
  • Intolerance (Living)
  • Lifebane
  • No Sense of Smell/Taste
  • Prefers to stay in its tomb
  • Selfish (12)
  • Sexless
  • Silence 2
  • Social Stigma (Dead)
  • Supernatural Dislike (Light)
  • Temperature Tolerance 10
  • Unaging
  • Uncontrollable Appetite (15) (Life Force)
  • Unhealing (Partial; Leech)

Skills (2)

  • 14Brawling
  • 14Stealth

Notes

  • GCS ancestry draft: gcs/wight.gct
  • Source template total: 121 points.
  • Library-rebuilt template total: 121 points.
  • CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path.
  • Review attacks, special abilities, encounter frequency, treasure, grappling, and GCS modifiers before approval.

Encounter rating

CER73
Offense65
Protection8
Threat tiermajor
Appearing1
Wandering2

Tags

  • srd-3-5
  • srd-5-1
  • undead

GCS v5 downloads

Where this one came from
Source record
Wight [Monster Manual, page 255]
Source system
gurps_4e_fan_conversion / author_permission
Released under
cc_by_4_0
Conversion
0.2.0-reviewed
Review status
approved
Credit
Original GURPS conversion by Enraged Eggplant, from Monsters (May 11, 2024); adapted and republished with permission.
  • GCS ancestry draft: gcs/wight.gct
  • Source template total: 121 points.
  • Library-rebuilt template total: 121 points.
  • CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path.
  • CER recomputed from the reviewed Typical Stats through the canonical Dungeons on Automatic CER path: OR 65, PR 8, CER 73, threat tier major.
  • Encounter metadata derived (default): average number appearing 1, wandering weight 2. Encounter metadata derived for 0.2.0 from the reviewed threat tier and creature class (appearing: minor 4 / standard 2 / major 1 / severe 1, forced to 1 for solitary classes — including swarms, which are a single multi-body creature — and raised to 6 for gregarious minor creatures; wandering weight: minor 4 / standard 3 / major 2 / severe 1). The fan-conversion source states no appearing-in-numbers or wandering values, so these are derived, not source mechanics.
  • Lair, treasure, and grappling remain unpopulated in 0.2.0 by package policy: the authorized fan-conversion source states no lair, treasure, or grappling values, and review declines to invent them. See review/policy/0.2.0-empty-field-policy.md.
  • Review approved by automated-mechanical-review on 2026-07-26 (batch ee-2026-07-26-b4-special-mechanics); GCS fidelity check passed, DOA playability check passed.
  • Special-mechanics record. Mechanics the CER path cannot price are named per record in review/reports/cer-audit.md rather than folded into the number, and encounter counts are capped where a save-or-disable attack is present.

Enraged Eggplant GURPS monster conversions; used, adapted, and republished with unrestricted permission from the author. Portrait and tokens are AI-generated original art. Sources and credits.