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Fey · minor threat

Sprite bestiary portrait
Sprite top-down encounter tokenSprite top-down flat-top hex token

Fey · 1 hex · SM -4 Sprite (Monsters on Automatic; answers SRD 3.5, SRD 5.1)

A hand-span of winged fey with a bow and no fear at all. A sprite can stop being visible, hovers where nothing can reach it, and knows the wood better than anything walking through it. The arrows do no damage worth the name. What is on them puts a grown soldier to sleep where they stand.

Attributes

ST2
DX14
IQ10
HT9
HP2
Will10
Per12
FP9
Basic Speed5.75
Basic Move11
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
Sprite BowSprite Bow (16): 1d-4 impaling, Reach Ranged, 40. The arrow is the size of a pin and the wound is nothing. What is on the point puts a grown soldier to sleep for an hour.161d-4 impalingRanged, 40
Needle SwordNeedle Sword (15): 1d-6 impaling, Reach C. Genuinely a threat only to something the sprite's own size, and drawn with complete confidence regardless.151d-6 impalingC

Traits (6)

  • Acute Vision 3
  • Appearance (Attractive)
  • Flight (Winged)
  • Invisibility (Switchable)
  • Night Vision 5
  • Silence 2

Skills (4)

  • 16Bow
  • 15Knife
  • 18Stealth
  • 10Naturalist

Notes

  • Racial cost: 84 points of traits plus 30 points of skills.
  • Body weight: 2 lb.
  • Movement: ground Move 2; air Move 11 (primary).

Encounter rating

CER7
Offense16
Protection-9
Threat tierminor
Appearing6
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • fey
  • sprite
  • forest
  • scout
  • venomous
  • talker
  • flier
  • stealthy

GCS v5 downloads

Where this one came from
Source record
Sprite [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Sprite (SRD 5.1); Sprite (SRD 3.5).
  • Racial template: 84 points across 11 traits, plus 4 racial skill(s) worth 30 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
  • Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
  • GCS ancestry draft: gcs/sprite.gct
  • The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
  • Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
  • Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
  • About 18 inches tall, which is the SM -4 row.
  • ST 2: it lifts its own bow and very little else. A sprite that could hurt anybody with muscle would be a different creature.
  • The bow states literal dice and carries the whole encounter on the affliction lever rather than the damage lever. That is the honest shape: nobody has ever been killed by the arrow.
  • Ground Move is bought down to 2. A sprite on its feet is a hand-span thing walking, and the air Move flight grants is the figure that matters; the published Move is the air one because the movement block says so.
  • Invisibility is bought Switchable, because a sprite that could not be seen by other sprites is not what the heading describes.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.