Humanoid (Orc) · 1 hex · SM +0 Orc [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Orc (SRD 5.1); Orc (SRD 3.5)]
Broad, grey-skinned and permanently furious, orcs raid because raiding is the shape their society has settled into and because they enjoy it. They come in numbers, they close immediately, and they keep coming after the point where a sensible band would have withdrawn. Daylight leaves them squinting, which is why the attack is nearly always at dusk.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| FalchionFalchion (12): 2d+1 cutting, Reach 1. Heavy, badly balanced and swung by an arm that does not care. | 12 | 2d+1 cutting | 1 |
| JavelinJavelin (11): 1d+1 impaling, Reach Ranged, 20. Thrown once at the charge, then forgotten about. | 11 | 1d+1 impaling | Ranged, 20 |
| FistFist (11): 1d crushing, Reach C. Used on other orcs about as often as on anyone else. | 11 | 1d crushing | C |
Traits (5)
- Appearance (Ugly)
- Bad Temper (12)
- Bloodlust (12)
- Dark Vision
- Social Stigma (Savage)
Skills (5)
- 12Axe/Mace
- 11Brawling
- 11Thrown Weapon
- 10Intimidation
- 10Stealth
Notes
- GCS ancestry draft: gcs/orc.gct
- Independent build total: 7 points of racial traits plus 18 points of racial skills.
- Answers the SRD heading(s): Orc (SRD 5.1); Orc (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
- Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
- Body mass used to scale this build: 95 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
- Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
- Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
- About 1.85 m standing, which is the SM 0 row.
- ST 13 from Basic Lift: heavier and broader than a man of the same height, carrying loot out at a jog.
- Bloodlust and Bad Temper together are why the fight does not end when it should, and both are published disadvantages rather than prose.
- Light sensitivity is on the encounter block. See the deep dwarf's note for why it is not a trait.
- Mail scraps and a shield are common and are not in this record's DR. See decision 11 in the build policy.
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-5-1
- srd-3-5
- humanoid
- orc
- raider
- dungeon
- evil
GCS v5 downloads
Where this one came from
- Source record
- Orc [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Orc (SRD 5.1); Orc (SRD 3.5).
- Racial template: 7 points across 8 traits, plus 5 racial skill(s) worth 18 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

