← All monsters

Merfolk

Humanoid (Aquatic) · minor threat

Merfolk bestiary portrait
Merfolk top-down encounter tokenMerfolk top-down flat-top hex token

Humanoid (Aquatic) · 1 hex · SM +0 Merfolk [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Merfolk (SRD 5.1); Merfolk (SRD 3.5)]

People from the waist up and something with a tail below it, living on reefs and in drowned places and perfectly willing to talk to a ship that behaves itself. Merfolk breathe air and water equally, which is why negotiations happen at the rail rather than underwater. On land they can drag themselves about, and they hate every moment of it.

Attributes

ST11
DX11
IQ10
HT11
HP11
Will10
Per11
FP11
Basic Speed5.5
Basic Move5
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
TridentTrident (12): 1d+2 impaling, Reach 1,2. Held two-handed and driven upward, which is the direction merfolk fight from.121d+2 impaling1,2
Thrown SpearThrown Spear (12): 1d impaling, Reach Ranged, 15. Thrown through water at short range, where a bow would be useless.121d impalingRanged, 15

Traits (5)

  • Acute Vision 2
  • Appearance (Attractive)
  • Doesn't Breathe (Oxygen Absorption) (Oxygen Absorption)
  • No Legs (Aquatic)
  • Pressure Support 1

Skills (4)

  • 12Spear
  • 12Thrown Weapon
  • 12Stealth
  • 12Survival

Notes

  • GCS ancestry draft: gcs/merfolk.gct
  • Independent build total: 73 points of racial traits plus 14 points of racial skills.
  • Answers the SRD heading(s): Merfolk (SRD 5.1); Merfolk (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 90 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 5; water Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 2.1 m nose to tail-tip, which reads on the SM 0 row.
  • ST 11: a swimmer's build, strong through the back and shoulders and no use at all for carrying anything up a beach.
  • Breathing is built as Doesn't Breathe with the published Oxygen Absorption limitation rather than as Gills. Gills would say a merfolk suffocates in air, and the whole encounter value of the creature is that it does not.
  • No Legs (Aquatic) prices at zero, as it does for the fish in the aquatic batch. The ground Move the movement note reports is the builder's floor, not a walk: out of water a merfolk hauls itself along at a fraction of it and should be run that way.

Encounter rating

CER15
Offense13
Protection2
Threat tierminor
Appearing6
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • humanoid
  • aquatic
  • merfolk
  • ocean
  • reef
  • talker

GCS v5 downloads

Where this one came from
Source record
Merfolk [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Merfolk (SRD 5.1); Merfolk (SRD 3.5).
  • Racial template: 73 points across 9 traits, plus 4 racial skill(s) worth 14 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.