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Megaraptor

Animal · standard threat

Megaraptor bestiary portrait
Megaraptor top-down encounter tokenMegaraptor top-down flat-top hex token

Animal · 3 hexes · SM +2 Megaraptor [Monsters on Automatic, SRD coverage: dinosaurs and prehistoric beasts; answers Megaraptor (SRD 3.5)]

The deinonychus problem at five times the mass: five metres of hunting animal that still moves in company and still thinks about angles. Where a tyrannosaur is a catastrophe you survive by not being there, a pair of megaraptors is a fight, and that is considerably worse.

Attributes

ST24
DX13
IQ3
HT13
HP24
Will9
Per10
FP13
Basic Speed6.5
Basic Move6
Dodge9
DR2

Melee attacks

UsageLevelDamageReach
Sickle ClawSickle Claw (15): 2d+2 cutting, Reach C,1. A claw the length of a shortsword on each foot. Cannot parry.152d+2 cuttingC,1
BiteBite (15): 2d cutting, Reach C,1.152d cuttingC,1

Traits (13)

  • Bestial
  • Bloodlust (12)
  • Cannot Speak
  • Combat Reflexes
  • Damage Resistance 2 (Tough Skin)
  • Discriminatory Smell
  • Enhanced Move 0.5 (Ground)
  • Gregarious
  • Horizontal
  • No Fine Manipulators
  • Restricted Diet (Carnivore)
  • Sharp Teeth
  • Talons (Sickle Claws)

Skills (3)

  • 15Brawling
  • 14Stealth
  • 11Tracking

Notes

  • GCS ancestry draft: gcs/megaraptor.gct
  • Independent build total: 7 points of racial traits plus 12 points of racial skills.
  • Answers the SRD heading(s): Megaraptor (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 500 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 6, 9 at a sprint (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • Five metres nose to tail, which is the SM +2 row.
  • ST from Basic Lift: it tears a limb off something the weight of a horse.
  • Added after a post-hoc comparison against independent GURPS fan conversions of this creature: the Tracking skill, which a creature with Discriminatory Smell should always have. The comparison surfaced the gap; the build is still ours.

Encounter rating

CER43
Offense22
Protection21
Threat tierstandard
Appearing2
Wandering2

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-3-5
  • animal
  • reptile
  • dinosaur
  • predator
  • pack
  • prehistoric
  • wandering-encounter

GCS v5 downloads

Where this one came from
Source record
Megaraptor [Monsters on Automatic, SRD coverage: dinosaurs and prehistoric beasts]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Megaraptor (SRD 3.5).
  • Racial template: 7 points across 19 traits, plus 3 racial skill(s) worth 12 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.