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Giant Toad

Animal · minor threat

Giant Toad bestiary portrait
Giant Toad top-down encounter tokenGiant Toad top-down flat-top hex token

Animal · 1 hex · SM +0 Giant Toad [Monsters on Automatic, SRD coverage: mundane birds, fish and aquatic animals; answers Giant Toad (SRD 5.1)]

A toad the size of a hound, sitting so still in the reeds that it reads as a stone until the tongue comes out. It eats anything it can get into its mouth, which at this size includes a halfling, and its skin sweats a poison that punishes anyone who grabs it.

Attributes

ST12
DX12
IQ3
HT13
HP12
Will8
Per9
FP13
Basic Speed6.25
Basic Move6
Dodge9
DR0

Melee attacks

UsageLevelDamageReach
BiteBite (14): 1d-2 crushing, Reach C. The toad swallows what it can and works on the rest.141d-2 crushingC
TongueTongue (14): 1d-3 crushing, Reach C,1. Lashes out a hex, sticks, and drags a lighter target into reach of the mouth.141d-3 crushingC,1
Toxic SkinToxic Skin: Reach C. Anything that bites or grapples the toad bare-handed rolls HT or is nauseated and blurred of vision for minutes. No attack roll; contact alone does it.C

Traits (12)

  • Amphibious
  • Bestial
  • Cannot Speak
  • Cold-Blooded
  • Extra Legs (Four Legs)
  • Horizontal
  • Night Vision 5
  • No Fine Manipulators
  • Peripheral Vision
  • Restricted Diet (Carnivore)
  • Striker (Tongue; Crushing; Long +1) (Long +1)
  • Super Jump 1

Skills (3)

  • 14Brawling
  • 14Jumping
  • 13Stealth

Notes

  • GCS ancestry draft: gcs/giant-toad.gct
  • Independent build total: -44 points of racial traits plus 12 points of racial skills.
  • Answers the SRD heading(s): Giant Toad (SRD 5.1). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 100 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 6 (primary); water Move 6. The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 1.5 m gathered, which is the SM 0 row. An earlier draft had it a step larger, sized from mass rather than from the published length table.
  • ST from Basic Lift: it swallows something the weight of a halfling.
  • DR 0 is deliberate. An amphibian's skin is thin, wet and permeable — which is also what makes the toxin work. The toughness is in HT and HP, not hide.
  • Added after a post-hoc comparison against independent GURPS fan conversions of this creature: Peripheral Vision. The comparison surfaced the gap; the build is still ours.

Encounter rating

CER18
Offense13
Protection5
Threat tierminor
Appearing2
Wandering4

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • animal
  • amphibian
  • aquatic
  • swamp
  • ambusher
  • wandering-encounter
  • poisonous

GCS v5 downloads

Where this one came from
Source record
Giant Toad [Monsters on Automatic, SRD coverage: mundane birds, fish and aquatic animals]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Giant Toad (SRD 5.1).
  • Racial template: -44 points across 18 traits, plus 3 racial skill(s) worth 12 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.