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Giant Crab

Animal · minor threat

Giant Crab bestiary portrait
Giant Crab top-down encounter tokenGiant Crab top-down flat-top hex token

Animal · 1 hex · SM +0 Giant Crab (Monsters on Automatic; answers SRD 5.1)

A crab the size of a war shield, clattering out of the surf onto stone. The shell shrugs off a sword cut and the claws will take a hand off at the wrist. It is slow and stupid, and coming at it from the front is still a poor idea.

Attributes

ST15
DX11
IQ3
HT12
HP15
Will8
Per9
FP12
Basic Speed5.75
Basic Move5
Dodge8
DR5

Melee attacks

UsageLevelDamageReach
PincerPincer (12): 1d cutting, Reach C. Takes hold and does not open again while the crab lives. Cannot parry.121d cuttingC

Traits (10)

  • Amphibious
  • Bestial
  • Cannot Speak
  • Cold-Blooded
  • Damage Resistance 5
  • Extra Legs (Eight Legs)
  • Horizontal
  • No Fine Manipulators
  • Pressure Support 1
  • Sharp Claws (Pincers)

Skills (2)

  • 12Brawling
  • 12Stealth

Notes

  • Racial cost: -33 points of traits plus 6 points of skills.
  • Body weight: 250 lb.
  • Movement: ground Move 5 (primary); water Move 5.

Encounter rating

CER18
Offense8
Protection10
Threat tierminor
Appearing2
Wandering4

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • animal
  • crustacean
  • aquatic
  • coastal
  • ocean
  • underground

GCS v5 downloads

Where this one came from
Source record
Giant Crab [Monsters on Automatic, SRD coverage: mundane birds, fish and aquatic animals]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Giant Crab (SRD 5.1).
  • Racial template: -33 points across 16 traits, plus 2 racial skill(s) worth 6 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
  • Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
  • GCS ancestry draft: gcs/giant-crab.gct
  • The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
  • Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
  • Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
  • About seven feet across the leg span, which is the SM 0 row.
  • ST raised from an earlier draft: Basic Lift has to cover dragging a body back to the water, which is the thing the creature is for.
  • DR is full armor: a carapace is shell, not hide.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.