Animal · 7 hexes · SM +4 Giant Constrictor Snake (Monsters on Automatic; answers SRD 5.1)
Thirty feet of river snake that swallows deer whole and sees no reason a person should be different. It comes out of brown water without a sound, takes hold with the jaws, and has three coils on before anyone upstream notices the splash. There is no trick to fighting it, only how fast the coils are cut.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| BiteBite (13): 3d-2 cutting, Reach C,1. Takes hold of an arm, a leg or a head and does not open again. | 13 | 3d-2 cutting | C,1 |
| ConstrictConstrict: Reach C. No attack roll and no defense once it has hold. Win a Quick Contest of ST each second or take crushing damage; a failure also costs the victim the ability to breathe, and drowning follows if the snake takes it into the water. | — | — | C |
Traits (15)
- Amphibious
- Bestial
- Cannot Speak
- Cold-Blooded
- Constriction Attack
- Damage Resistance 1 (Tough Skin)
- Discriminatory Smell
- Double-Jointed
- Injury Tolerance (No Neck)
- Night Vision 3
- No Fine Manipulators
- No Legs (Slithers)
- Restricted Diet (Carnivore)
- Sharp Teeth
- Vibration Sense (Air)
Skills (4)
- 13Brawling
- 13Stealth
- 14Swimming
- 11Tracking
Notes
- Racial cost: 8 points of traits plus 18 points of skills.
- Body weight: 550 lb.
- Movement: ground Move 6 (primary); water Move 6.
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-5-1
- animal
- reptile
- jungle
- swamp
- ambusher
GCS v5 downloads
Where this one came from
- Source record
- Giant Constrictor Snake [Monsters on Automatic, SRD coverage: snakes]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Giant Constrictor Snake (SRD 5.1).
- Racial template: 8 points across 21 traits, plus 4 racial skill(s) worth 18 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
- Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
- GCS ancestry draft: gcs/giant-constrictor-snake.gct
- The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
- Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
- Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
- Thirty feet, which is the SM +4 row. Note that this is a length reading: the animal is enormous end to end but no wider than a thigh, so it is easy to hit and hard to stop.
- ST from Basic Lift: the coils have to beat a deer, and then a person who is pulling the other way.
- Added after a post-hoc comparison against independent GURPS fan conversions of this creature: Double Jointed; the Tracking skill, which a creature with Discriminatory Smell should always have. The comparison surfaced the gap; the build is still ours.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

