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Forest Gnome

Humanoid (Gnome) · minor threat

Forest Gnome bestiary portrait
Forest Gnome top-down encounter tokenForest Gnome top-down flat-top hex token

Humanoid (Gnome) · 1 hex · SM -2 Forest Gnome [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Forest Gnome (SRD 3.5)]

The smallest of the gnomes and the least interested in being found. A forest gnome can stand three paces from a hunting party and be taken for undergrowth for as long as it cares to be, and it talks to the animals that then decline to point anyone in the right direction. They are friendly enough once met, which is a decision they make rather than one made for them.

Attributes

ST8
DX11
IQ10
HT10
HP8
Will11
Per11
FP10
Basic Speed5.25
Basic Move4
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
SlingSling (11): 1d-3 crushing, Reach Ranged, 60. Loosed from cover, at range, by somebody who has already worked out where to be next.111d-3 crushingRanged, 60
Small KnifeSmall Knife (12): 1d-4 impaling, Reach C,1. A last resort, and the forest gnome knows it.121d-4 impalingC,1

Traits (5)

  • Acute Hearing 2
  • Chummy
  • Extended Lifespan 2
  • Night Vision 5
  • Silence 3

Skills (5)

  • 15Stealth
  • 12Camouflage
  • 10Naturalist
  • 12Knife
  • 11Sling

Notes

  • GCS ancestry draft: gcs/forest-gnome.gct
  • Independent build total: 28 points of racial traits plus 30 points of racial skills.
  • Answers the SRD heading(s): Forest Gnome (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 25 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 4 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 0.9 m standing, which is the SM -2 row.
  • ST 8: less than a halfling of the same height carries, which is the frame rather than the will.
  • Silence 3 is the defining trait and is priced as the published advantage, on top of a very high Stealth. The advantage is what a hunting dog fails to hear; the skill is what a tracker fails to see.
  • The illusions a forest gnome can call are not built as attacks. Nothing about them injures anybody, and a rating path that scored them would be scoring the wrong thing.

Encounter rating

CER1
Offense2
Protection-1
Threat tierminor
Appearing5
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-3-5
  • humanoid
  • gnome
  • forest
  • stealthy
  • illusionist

GCS v5 downloads

Where this one came from
Source record
Forest Gnome [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Forest Gnome (SRD 3.5).
  • Racial template: 28 points across 10 traits, plus 5 racial skill(s) worth 30 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.