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Flying Sword

Construct · standard threat

Flying Sword bestiary portrait
Flying Sword top-down encounter tokenFlying Sword top-down flat-top hex token

Construct · 1 hex · SM -1 Flying Sword [Monsters on Automatic, SRD coverage: constructs, animated objects and awakened plants; answers Flying Sword (SRD 5.1)]

A sword hanging point-down at chest height, turning slowly to face whoever came in. It fights like a duellist with no body to threaten and no face to read, and the only reliable way to end it is to break the blade.

Attributes

ST6
DX14
IQ1
HT11
HP12
Will10
Per10
FP12
Basic Speed6.25
Basic Move12
Dodge9
DR4

Melee attacks

UsageLevelDamageReach
BladeBlade (16): 1d+2 cutting, Reach C,1. A longsword swung by nothing. The damage is the blade's, not any muscle behind it.161d+2 cuttingC,1

Traits (14)

  • Blindness
  • Cannot Speak
  • Damage Resistance 4
  • Doesn't Breathe
  • Doesn't Eat or Drink
  • Doesn't Sleep
  • Flight
  • Immunity to Metabolic Hazards
  • Injury Tolerance (Homogenous)
  • Injury Tolerance (No Blood)
  • Injury Tolerance (No Brain)
  • Injury Tolerance (No Vitals)
  • Unfazeable
  • Vibration Sense (Air)

Skills (1)

  • 16Brawling

Notes

  • GCS ancestry draft: gcs/flying-sword.gct
  • Independent build total: 130 points of racial traits plus 4 points of racial skills.
  • Answers the SRD heading(s): Flying Sword (SRD 5.1). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 1.5 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 6; air Move 12 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • A longsword is about 1.1 m, which is the SM -1 row.
  • Damage is stated as literal dice rather than derived from ST: the injury comes from the edge and the enchantment, not from a Strength that does not exist. The builder takes literal dice only where a spec states them.
  • Flight is bought at full price with no Winged limitation — the thing simply hangs in the air, and nothing about it can be grounded by clipping a wing.

Encounter rating

CER39
Offense22
Protection17
Threat tierstandard
Appearing3
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • construct
  • animated-object
  • guardian
  • dungeon
  • flier
  • eyeless

GCS v5 downloads

Where this one came from
Source record
Flying Sword [Monsters on Automatic, SRD coverage: constructs, animated objects and awakened plants]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Flying Sword (SRD 5.1).
  • Racial template: 130 points across 22 traits, plus 1 racial skill(s) worth 4 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.