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Duergar

Humanoid (Dwarf) · minor threat

Duergar bestiary portrait
Duergar top-down encounter tokenDuergar top-down flat-top hex token

Humanoid (Dwarf) · 1 hex · SM -1 Duergar [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Duergar (SRD 5.1); Duergar (SRD 3.5)]

Grey, hairless dwarves who kept the craft and lost everything else. Duergar work mines with slave labour, resent every hour of it, and are joyless in a way that reads as menace long before anyone draws. They can simply stop being visible, which they do without ceremony and usually about four seconds before it matters.

Attributes

ST11
DX10
IQ10
HT12
HP11
Will11
Per11
FP12
Basic Speed5.5
Basic Move4
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
War PickWar Pick (12): 1d+2 impaling, Reach 1. Punched through mail. Duergar generally open the fight already invisible and standing closer than anyone believed possible.121d+2 impaling1
Shield BashShield Bash (12): 1d-1 crushing, Reach 1. Used to pin somebody against the gallery wall while the pick works.121d-1 crushing1

Traits (7)

  • Bad Temper (12)
  • Dark Vision
  • Extended Lifespan 2
  • Invisibility (Switchable)
  • Magic Resistance 2
  • Resistant to Poison (+3)
  • Stubbornness

Skills (4)

  • 12Axe/Mace
  • 12Shield
  • 11Stealth
  • 13Intimidation

Notes

  • GCS ancestry draft: gcs/duergar.gct
  • Independent build total: 102 points of racial traits plus 24 points of racial skills.
  • Answers the SRD heading(s): Duergar (SRD 5.1); Duergar (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 70 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 4 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 1.3 m standing, which is the SM -1 row.
  • ST 11 from the dwarf stock: the frame is the same, and nothing about the grey did anything to it.
  • Invisibility is bought Switchable at the published +10%. Always-on invisibility would describe a creature its own war band could not see, which is not this one.
  • The enlargement duergar can call on is not built: it changes Size Modifier, ST and reach for a few minutes, and the package has no contract for a record whose statistics move during an encounter. It belongs in the prose and in a GM's hands until there is one.
  • Mail and a heavy shield are the usual kit and are not in this record's DR. See decision 11 in the build policy.

Encounter rating

CER17
Offense13
Protection4
Threat tierminor
Appearing4
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • humanoid
  • dwarf
  • duergar
  • underground
  • slaver
  • evil

GCS v5 downloads

Where this one came from
Source record
Duergar [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Duergar (SRD 5.1); Duergar (SRD 3.5).
  • Racial template: 102 points across 12 traits, plus 4 racial skill(s) worth 24 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.