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Dire Wolf

Animal · standard threat

Dire Wolf bestiary portrait
Dire Wolf top-down encounter tokenDire Wolf top-down flat-top hex token

Animal · 2 hexes · SM +1 Dire Wolf [Monsters on Automatic, SRD coverage: mundane land animals; answers Dire Wolf (SRD 5.1); Dire Wolf (SRD 3.5)]

A wolf grown to the size of a pony, hunting in packs that work a treeline the way soldiers work a hedgerow. They circle, they cut off the slowest, and they take turns. One is a serious fight; four is a plan being executed on you.

Attributes

ST18
DX13
IQ4
HT13
HP18
Will8
Per10
FP13
Basic Speed6.5
Basic Move12
Dodge9
DR1

Melee attacks

UsageLevelDamageReach
BiteBite (15): 1d+1 cutting, Reach C. A dire wolf bites low and drives, trying to put its target on the ground for the rest of the pack.151d+1 cuttingC

Traits (16)

  • Acute Hearing 2
  • Bestial
  • Bloodlust (12)
  • Cannot Speak
  • Combat Reflexes
  • Damage Resistance 1 (Tough Skin)
  • Discriminatory Smell
  • Enhanced Move 1 (Ground)
  • Extra Legs (Four Legs)
  • Fur
  • Gregarious
  • Horizontal
  • Night Vision 5
  • No Fine Manipulators
  • Restricted Diet (Carnivore)
  • Sharp Teeth

Skills (3)

  • 15Brawling
  • 14Stealth
  • 11Tracking

Notes

  • GCS ancestry draft: gcs/dire-wolf.gct
  • Independent build total: 10 points of racial traits plus 12 points of racial skills.
  • Answers the SRD heading(s): Dire Wolf (SRD 5.1); Dire Wolf (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Movement: ground Move 6, 12 at a sprint (primary). The published Move folds this creature's Enhanced Move into a single figure.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • The pack is the threat. Run these as a coordinated group, not as four separate rolls.

Encounter rating

CER34
Offense21
Protection13
Threat tierstandard
Appearing4
Wandering5

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • animal
  • mammal
  • predator
  • pack
  • forest
  • mountain
  • wandering-encounter

GCS v5 downloads

Where this one came from
Source record
Dire Wolf [Monsters on Automatic, SRD coverage: mundane land animals]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Dire Wolf (SRD 5.1); Dire Wolf (SRD 3.5).
  • Racial template: 10 points across 22 traits, plus 3 racial skill(s) worth 12 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.