Plant · 5 hexes · SM +3 Awakened Tree [Monsters on Automatic, SRD coverage: constructs, animated objects and awakened plants; answers Awakened Tree (SRD 5.1)]
Six metres of oak that has opinions. An awakened tree moves at a walking pace it can sustain for days and hits like a falling beam, and it is generally not hostile — but it has watched the wood for a long time and it knows exactly who has been cutting.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| BranchBranch (8): 4d-1 crushing, Reach C,2. A limb the thickness of a man's waist, swung on a slow arc that is very hard to be somewhere else for. | 8 | 4d-1 crushing | C,2 |
Traits (8)
- Damage Resistance 5 (Tough Skin)
- Doesn't Sleep
- Extra Legs (Many Legs) (Root Cluster)
- High Pain Threshold
- Immunity to Metabolic Hazards
- Injury Tolerance (No Blood)
- Injury Tolerance (No Brain)
- Injury Tolerance (No Vitals)
Skills (1)
- 8Brawling
Notes
- GCS ancestry draft: gcs/awakened-tree.gct
- Independent build total: 255 points of racial traits plus 4 points of racial skills.
- Answers the SRD heading(s): Awakened Tree (SRD 5.1). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
- Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
- Body mass used to scale this build: 3000 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
- Movement: ground Move 2 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
- Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
- About six metres, which is the SM +3 row.
- ST from Basic Lift: it lifts and moves timber, which is the heaviest thing it does.
- DX 6 is the point of the creature. It hits enormously hard and is trivially easy to avoid, and a party that stands still is making a choice.
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-5-1
- plant
- awakened
- forest
- talker
- guardian
GCS v5 downloads
Where this one came from
- Source record
- Awakened Tree [Monsters on Automatic, SRD coverage: constructs, animated objects and awakened plants]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Awakened Tree (SRD 5.1).
- Racial template: 255 points across 15 traits, plus 1 racial skill(s) worth 4 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

