Plant · 1 hex · SM -2 Awakened Shrub (Monsters on Automatic; answers SRD 5.1)
A waist-high bush that has been given a mind and, unluckily for it, a clear understanding of its position. It talks, it remembers who planted it, and it cannot defend itself against anybody with an axe. Most awakened shrubs end up as somebody's informant.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| RakeRake (8): 1d-5 cutting, Reach C. Thorns dragged across whatever is in reach. Cannot parry. | 8 | 1d-5 cutting | C |
Traits (7)
- Doesn't Sleep
- Extra Legs (Many Legs) (Root Cluster)
- Immunity to Metabolic Hazards
- Injury Tolerance (No Blood)
- Injury Tolerance (No Brain)
- Injury Tolerance (No Vitals)
- Sharp Claws (Thorny Branches)
Skills (1)
- 8Brawling
Notes
- Racial cost: 0 points of traits plus 1 point of skills.
- Body weight: 45 lb.
- Movement: ground Move 2 (primary).
- An awakened plant is awake in the full sense and will hold a conversation, which is generally why it is in the scene at all.
- Fire is the obvious answer to it. There is no vulnerability on the stat block, so a GM should rule that at the table.
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-5-1
- plant
- awakened
- forest
- harmless
- talker
GCS v5 downloads
Where this one came from
- Source record
- Awakened Shrub [Monsters on Automatic, SRD coverage: constructs, animated objects and awakened plants]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Awakened Shrub (SRD 5.1).
- Racial template: 0 points across 12 traits, plus 1 racial skill(s) worth 1 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
- Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
- GCS ancestry draft: gcs/awakened-shrub.gct
- The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
- Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
- Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
- About three feet across, which is the SM -2 row.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

