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Zelekhut

Construct (Lawful) · major threat

Zelekhut bestiary portrait
Zelekhut top-down encounter tokenZelekhut top-down flat-top hex token

Construct (Lawful) · SM +1 Zelekhut (Enraged Eggplant; answers SRD 3.5)

A gold-and-silver centaur of clockwork, armoured above and equine below, with broad metal wings and a spiked chain coiled at each forearm. It hunts fugitives from justice across any distance and hands them back alive where it can.

Attributes

ST22
DX12
IQ10
HT14
HP27
Will14
Per14
FP
Basic Speed6.5
Basic Move9
Dodge10
DR5

Melee attacks

UsageLevelDamageReach
PunchPunch (14): thrust 1d crushing, Reach C-1.14thrust 1d crushingC-1
HoovesHooves (14): thrust 3d crushing, Reach C-1.14thrust 3d crushingC-1
Spiked ChainsSpiked Chains (16): The zelekhut can take a Ready maneuver to unfurl spiked chains from his forearms or to retract them back. These chains deal swing 2d crushing, Reach 1-4*. The chains are awkward enough that they require a Ready maneuver to change reach (e.g., between 1 and 3). Otherwise, the zelekhut can strike at foes that are at any distance within the chains’ reach. Attempts to parry the chains are at -4, and fencing weapons cannot parry at all! Attempts to block chains are at -2. This swinging attack is unbalanced – the zelekhut cannot use it to parry if he have already used it to attack this turn (or vice versa), and parries with the chains are at -2. The zelekhut has two chain attacks, which permits him Dual-Weapon Attacks (p. B417). Spikes favor disarming, giving the zelekhut a +2 on disarming attempts. The chains have DR 4 and effective weight 0.84 lbs. This attack uses the Kusari skill.16The zelekhut can take a Ready maneuver to unfurl spiked chains from his forearms or to retract them back. These chains deal swing 2d crushing1-4*

Traits (35)

  • Affected by Magnetism
  • Affected by Rust
  • Axiomatic Touch
  • Callous
  • Combat Reflexes
  • Dark Vision
  • Doesn’t Breathe
  • Doesn’t Eat or Drink
  • Doesn’t Sleep
  • Empathy
  • Enhanced Move 1 (Ground)
  • ER 10 (Magic)
  • Extra Legs (Four Legs)
  • Flight (Cannot Hover; Switchable; Winged)
  • High Pain Threshold
  • Honesty (6)
  • Hooves
  • Immunity to Metabolic Hazards
  • Immunity to Mind Control
  • Injury Tolerance (Unliving, No Blood)
  • Magic Resistance 3 (Improved)
  • No Sense of Humor
  • No Sense of Smell/Taste
  • Not Subject to Fatigue
  • Numb
  • Obsession (6) (Punish the transgressor)
  • Regeneration (Regular)
  • See Invisible (Magic; Magical; True Sight)
  • Sterile
  • Truthfulness (6)
  • Unaging
  • Unfazeable
  • Unnatural
  • Vacuum Support
  • Vulnerability (Anarchic Weapons, x2)

Skills (7)

  • 14Brawling
  • 16Detect Lies
  • 16Kusari
  • 16Law (Criminal)
  • 16Law (Esoteric)
  • 16Observation
  • 16Shadowing

Notes

  • GCS ancestry draft: gcs/zelekhut.gct
  • Source template total: 596 points.
  • Library-rebuilt template total: 596 points.
  • CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path.
  • Review attacks, special abilities, encounter frequency, treasure, grappling, and GCS modifiers before approval.

Encounter rating

CER63
Offense18
Protection45
Threat tiermajor
Appearing1
Wandering2

Tags

  • srd-3-5
  • construct
  • lawful

GCS v5 downloads

Where this one came from
Source record
Zelekhut
Source system
gurps_4e_fan_conversion / author_permission
Released under
cc_by_4_0
Conversion
0.2.0-reviewed
Review status
approved
Credit
Original GURPS conversion by Enraged Eggplant, from Monsters (May 11, 2024); adapted and republished with permission.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • GCS ancestry draft: gcs/zelekhut.gct
  • Source template total: 596 points.
  • Library-rebuilt template total: 596 points.
  • CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path.
  • CER recomputed from the reviewed Typical Stats through the canonical Dungeons on Automatic CER path: OR 18, PR 45, CER 63, threat tier major.
  • Encounter metadata derived (solitary): average number appearing 1, wandering weight 2. Encounter metadata derived for 0.2.0 from the reviewed threat tier and creature class (appearing: minor 4 / standard 2 / major 1 / severe 1, forced to 1 for solitary classes — including swarms, which are a single multi-body creature — and raised to 6 for gregarious minor creatures; wandering weight: minor 4 / standard 3 / major 2 / severe 1). The fan-conversion source states no appearing-in-numbers or wandering values, so these are derived, not source mechanics.
  • Lair, treasure, and grappling remain unpopulated in 0.2.0 by package policy: the authorized fan-conversion source states no lair, treasure, or grappling values, and review declines to invent them. See review/policy/0.2.0-empty-field-policy.md.
  • Description text is original Dungeons on Automatic prose written from this record's own converted statistics and from the project's art direction for the creature. It is not derived from the authorized fan-conversion source, which states no creature descriptions, and not from any SRD. It carries its own authorship and CC BY 4.0 terms in the description field. See review/policy/description-policy.md.
  • Review approved by automated-mechanical-review on 2026-07-26 (batch ee-2026-07-26-b4-special-mechanics); GCS fidelity check passed, DOA playability check passed.
  • Special-mechanics record. Mechanics the CER path cannot price are named per record in review/reports/cer-audit.md rather than folded into the number, and encounter counts are capped where a save-or-disable attack is present.

Enraged Eggplant GURPS monster conversions; used, adapted, and republished with unrestricted permission from the author. Portrait and tokens are AI-generated original art. Sources and credits.