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Wood Elf

Humanoid (Elf) · minor threat

Wood Elf bestiary portrait
Wood Elf top-down encounter tokenWood Elf top-down flat-top hex token

Humanoid (Elf) · 1 hex · SM +0 Wood Elf [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Wood Elf (SRD 3.5)]

The elves of standing forest: stronger and plainer than their highland cousins, and the best war archers of any of them. A wood elf settlement is invisible from the ground and has been there four hundred years. They are courteous, unhurried, and entirely willing to shoot a logging party at two hundred yards without a word first.

Attributes

ST11
DX12
IQ9
HT9
HP11
Will9
Per10
FP9
Basic Speed5.25
Basic Move5
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
LongbowLongbow (15): 1d+3 impaling, Reach Ranged, 200. A heavy war bow, drawn by somebody strong enough for it. The damage is the bow's.151d+3 impalingRanged, 200
LongswordLongsword (13): 1d+2 cutting, Reach 1. Worn for the part of the fight that reaches the trees.131d+2 cutting1

Traits (7)

  • Acute Hearing 2
  • Acute Vision 2
  • Appearance (Attractive)
  • Doesn't Sleep
  • Extended Lifespan 4
  • Night Vision 5
  • Silence 1

Skills (5)

  • 15Bow
  • 13Broadsword
  • 14Stealth
  • 12Survival
  • 11Tracking

Notes

  • GCS ancestry draft: gcs/wood-elf.gct
  • Independent build total: 75 points of racial traits plus 36 points of racial skills.
  • Answers the SRD heading(s): Wood Elf (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 60 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 1.75 m standing, which is the SM 0 row.
  • ST 11: the sturdiest of the elves in this batch and the only one above human Strength, which is why it draws the heaviest bow here.
  • The elf stock's Health penalty is kept, unlike the wild elf's. A wood elf lives in a built settlement with a roof on it, and the frailty its cousins share is not something forest life removes.
  • The bow's literal dice are a step above the gray elf's for the same weapon class, because it is a heavier bow. That is the whole reason missile damage in this batch is stated rather than derived.

Encounter rating

CER17
Offense18
Protection-1
Threat tierminor
Appearing6
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-3-5
  • humanoid
  • elf
  • forest
  • archer
  • ranger

GCS v5 downloads

Where this one came from
Source record
Wood Elf [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Wood Elf (SRD 3.5).
  • Racial template: 75 points across 12 traits, plus 5 racial skill(s) worth 36 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.