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Water Mephit

Outsider (Mephit, Water) · minor threat

Water Mephit bestiary portrait
Water Mephit top-down encounter tokenWater Mephit top-down flat-top hex token

Outsider (Mephit, Water) · SM -1 Water Mephit [Monster Manual, page 185]

Attributes

ST7
DX10
IQ9
HT10
HP7
Will9
Per10
FP10
Basic Speed5
Basic Move4
Dodge8
DR5

Melee attacks

UsageLevelDamageReach
PunchPunch (12): thrust 1d-3 crushing (KYOS: 1d-5 crushing), Reach C.12thrust 1d-3 crushing (KYOS: 1d-5 crushing)C
Breath WeaponBreath Weapon (12): A water mephit may spend 1 FP to spew forth a blast of water. This blast does 2d crushing damage, doubled, for the purposes of knockback only, and has a 1/2D range of 5 yards. It deals no injury, but deals knockback and blunt trauma. It can also snuff out flames. Against enemies with Injury Tolerance (Diffuse), such as gaseous beings and swarms, this becomes a much more potent attack, doing full crushing damage – including the doubling! Ignore the usual injury cap of 2 HP (Injury to Unliving, Homogenous, and Diffuse Targets, p. B380).12A water mephit may spend 1 FP to spew forth a blast of water. This blast does 2d crushing damage, doubled, for the purposes of knockback only, and has a 1/2D range of 5 yards. It deals no injury, but deals knockback and blunt trauma. It can also snuff out flames. Against enemies with Injury Tolerance (Diffuse), such as gaseous beings and swarms, this becomes a much more potent attack, doing full crushing damage – including the doubling! Ignore the usual injury cap of 2 HP (Injury to Unliving, Homogenous, and Diffuse Targets, p. B380)

Traits (16)

  • Amphibious
  • Curious (12)
  • Doesn’t Breathe (Gills)
  • Doesn’t Eat or Drink (Food Only)
  • Double-Jointed
  • Flight (Cannot Hover; Winged)
  • Injury Tolerance (Homogenous, No Blood)
  • Odious Racial Habit (Vulgar and annoying behavior)
  • Playful
  • Pressure Support 3
  • Regeneration (Fast; Accessibility, Only when submerged in water)
  • Scales
  • Speak Underwater
  • Universal Digestion (Liquids Only)
  • Vulnerability (Cold, x2)
  • Vulnerablility (Dehydration, x2)

Skills (4)

  • 12Aerobatics
  • 12Aquabatics
  • 12Brawling
  • 12Innate Attack (Breath)

Notes

  • GCS ancestry draft: gcs/water-mephit.gct
  • Source template total: 105 points.
  • Library-rebuilt template total: 105 points.
  • CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path.
  • Review attacks, special abilities, encounter frequency, treasure, grappling, and GCS modifiers before approval.

Encounter rating

CER8
Offense7
Protection1
Threat tierminor
Appearing4
Wandering4

Tags

  • srd-3-5
  • outsider
  • mephit
  • water

GCS v5 downloads

Where this one came from
Source record
Water Mephit [Monster Manual, page 185]
Source system
gurps_4e_fan_conversion / author_permission
Released under
cc_by_4_0
Conversion
0.2.0-reviewed
Review status
approved
Credit
Original GURPS conversion by Enraged Eggplant, from Monsters (May 11, 2024); adapted and republished with permission.
  • GCS ancestry draft: gcs/water-mephit.gct
  • Source template total: 105 points.
  • Library-rebuilt template total: 105 points.
  • CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path.
  • CER recomputed from the reviewed Typical Stats through the canonical Dungeons on Automatic CER path: OR 7, PR 1, CER 8, threat tier minor.
  • Encounter metadata derived (default): average number appearing 4, wandering weight 4. Encounter metadata derived for 0.2.0 from the reviewed threat tier and creature class (appearing: minor 4 / standard 2 / major 1 / severe 1, forced to 1 for solitary classes — including swarms, which are a single multi-body creature — and raised to 6 for gregarious minor creatures; wandering weight: minor 4 / standard 3 / major 2 / severe 1). The fan-conversion source states no appearing-in-numbers or wandering values, so these are derived, not source mechanics.
  • Lair, treasure, and grappling remain unpopulated in 0.2.0 by package policy: the authorized fan-conversion source states no lair, treasure, or grappling values, and review declines to invent them. See review/policy/0.2.0-empty-field-policy.md.
  • Review approved by automated-mechanical-review on 2026-07-26 (batch ee-2026-07-26-b4-special-mechanics); GCS fidelity check passed, DOA playability check passed.
  • Special-mechanics record. Mechanics the CER path cannot price are named per record in review/reports/cer-audit.md rather than folded into the number, and encounter counts are capped where a save-or-disable attack is present.

Enraged Eggplant GURPS monster conversions; used, adapted, and republished with unrestricted permission from the author. Portrait and tokens are AI-generated original art. Sources and credits.