← All monsters

Vampire Spawn

Undead · minor threat

Vampire Spawn bestiary portrait
Vampire Spawn top-down encounter tokenVampire Spawn top-down flat-top hex token

Undead · SM +0 Vampire Spawn [Monster Manual, page 253]

Attributes

ST13
DX11
IQ10
HT10
HP17
Will10
Per13
FP10
Basic Speed5.25
Basic Move5
Dodge9
DR5

Melee attacks

UsageLevelDamageReach
PunchPunch (15): thrust 1d crushing (KYOS: 1d+1 crushing), Reach C.15thrust 1d crushing (KYOS: 1d+1 crushing)C
Vampiric BiteVampiric Bite (15): thrust 1d cutting (KYOS: 1d+1 cutting), Reach C. The vampire can drain the victim’s life if the victim is helpless (pinned, stunned, unconscious, etc.), grappled, or willing. If he is wearing armor, the vampire’s biting damage must penetrate its DR. Once the vampire has bitten through the victim’s DR, he can drain 1 HP per second from him. For every 3 HP stolen, the vampire heals 1 HP or 1 FP (his choice). He cannot raise his HP or FP above normal this way.15thrust 1d cutting (KYOS: 1d+1 cutting)C

Traits (29)

  • Clinging
  • Combat Reflexes
  • Danger Sense
  • Dependency (Coffin with soil of homeland; Daily)
  • Divine Curse (Cannot enter dwelling for first time unless invited)
  • Doesn’t Breathe
  • Doesn’t Eat or Drink
  • Draining (Human Blood; Illegal)
  • Dread (Garlic)
  • Dread (Mirrors; 2 yards)
  • Dread (Religious Symbols; 2 yards)
  • Dread (Running Water)
  • Immunity to Metabolic Hazards
  • Infravision
  • Injury Tolerance (Diffuse; Costs Fatigue, 2 FP; Magical; Misty, Can use magic or psi in mist form)
  • Injury Tolerance (Unliving)
  • Mind Control (Magical; Vision-Based)
  • Regeneration (Regular)
  • Resistant to Turning (+3)
  • Social Stigma (Dead)
  • Sterile
  • Supernatural Features (No Body Heat (except after feeding), No Reflection, Pallor (except after feeding))
  • Unaging
  • Uncontrollable Appetite (12) (Human Blood)
  • Unkillable 2 (Achilles’ Heel: Sunlight, Running Water, Beheading and filling the mouth with holy wafers; Hindrance, Wooden stake in the heart)
  • Voice
  • Vulnerability (Silver, x2)
  • Weakness (Running Water; 1d/minute)
  • Weakness (Sunlight; 1d/minute)

Skills (3)

  • 15Brawling
  • 15Observation
  • 15Stealth

Notes

  • GCS ancestry draft: gcs/vampire-spawn.gct
  • Source template total: 154 points.
  • Library-rebuilt template total: 154 points.
  • CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path.
  • Review attacks, special abilities, encounter frequency, treasure, grappling, and GCS modifiers before approval.

Encounter rating

CER24
Offense9
Protection15
Threat tierminor
Appearing4
Wandering4

Tags

  • srd-3-5
  • srd-5-1
  • undead

GCS v5 downloads

Where this one came from
Source record
Vampire Spawn [Monster Manual, page 253]
Source system
gurps_4e_fan_conversion / author_permission
Released under
cc_by_4_0
Conversion
0.2.0-reviewed
Review status
approved
Credit
Original GURPS conversion by Enraged Eggplant, from Monsters (May 11, 2024); adapted and republished with permission.
  • GCS ancestry draft: gcs/vampire-spawn.gct
  • Source template total: 154 points.
  • Library-rebuilt template total: 154 points.
  • CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path.
  • CER recomputed from the reviewed Typical Stats through the canonical Dungeons on Automatic CER path: OR 9, PR 15, CER 24, threat tier minor.
  • Conversion baseline reported OR 10, PR 15, CER 25 (tier standard). The reviewed values come from the consumer CER implementation, which rounds damage once after the damage-type multiplier and credits ranged accuracy; the conversion baseline ceilinged the damage base first and ignored range.
  • Encounter metadata derived (default): average number appearing 4, wandering weight 4. Encounter metadata derived for 0.2.0 from the reviewed threat tier and creature class (appearing: minor 4 / standard 2 / major 1 / severe 1, forced to 1 for solitary classes — including swarms, which are a single multi-body creature — and raised to 6 for gregarious minor creatures; wandering weight: minor 4 / standard 3 / major 2 / severe 1). The fan-conversion source states no appearing-in-numbers or wandering values, so these are derived, not source mechanics.
  • Lair, treasure, and grappling remain unpopulated in 0.2.0 by package policy: the authorized fan-conversion source states no lair, treasure, or grappling values, and review declines to invent them. See review/policy/0.2.0-empty-field-policy.md.
  • Review approved by automated-mechanical-review on 2026-07-26 (batch ee-2026-07-26-b4-special-mechanics); GCS fidelity check passed, DOA playability check passed.
  • Special-mechanics record. Mechanics the CER path cannot price are named per record in review/reports/cer-audit.md rather than folded into the number, and encounter counts are capped where a save-or-disable attack is present.

Enraged Eggplant GURPS monster conversions; used, adapted, and republished with unrestricted permission from the author. Portrait and tokens are AI-generated original art. Sources and credits.