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Triceratops

Animal · severe threat

Triceratops bestiary portrait
Triceratops top-down encounter tokenTriceratops top-down flat-top hex token

Animal · 7 hexes · SM +4 Triceratops [Monsters on Automatic, SRD coverage: dinosaurs and prehistoric beasts; answers Triceratops (SRD 5.1); Triceratops (SRD 3.5)]

Nine tonnes of armoured herbivore with a bone shield over the neck and two horns it has used on worse than you. It does not hunt and does not need to be provoked cleverly — walking between a cow and a calf is sufficient, and the charge crosses the intervening ground faster than seems reasonable.

Attributes

ST55
DX9
IQ3
HT14
HP55
Will10
Per10
FP14
Basic Speed5.75
Basic Move5
Dodge8
DR4

Melee attacks

UsageLevelDamageReach
HornsHorns (10): 6d impaling, Reach C,1. Two brow horns a metre long, driven by nine tonnes at a run.106d impalingC,1
TrampleTrample (8): 6d crushing, Reach C. Against a target already down.86d crushingC

Traits (14)

  • Bad Temper (12)
  • Bestial
  • Cannot Speak
  • Damage Resistance 4 (Tough Skin)
  • Enhanced Move 0.5 (Ground)
  • Extra Legs (Four Legs)
  • Gregarious
  • High Pain Threshold
  • Horizontal
  • Increased Consumption 2
  • No Fine Manipulators
  • Peripheral Vision
  • Restricted Diet (Herbivore)
  • Striker (Horns; Impaling)

Skills (1)

  • 10Brawling

Notes

  • GCS ancestry draft: gcs/triceratops.gct
  • Independent build total: -7 points of racial traits plus 2 points of racial skills.
  • Answers the SRD heading(s): Triceratops (SRD 5.1); Triceratops (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 9000 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 5, 7 at a sprint (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • Nine metres nose to tail, which is the SM +4 row.
  • ST from Basic Lift: it shoves aside a rival of its own species, which is the heaviest thing it ever does on purpose.
  • The frill is bone but the build carries it as Tough Skin rather than as armour, because it protects the neck only and DR here is a whole-body figure. A GM wanting the frill to matter should treat it as cover for the neck rather than raising DR.
  • Added after a post-hoc comparison against independent GURPS fan conversions of this creature: Peripheral Vision. The comparison surfaced the gap; the build is still ours.

Encounter rating

CER100
Offense45
Protection55
Threat tiersevere
Appearing4
Wandering2

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • animal
  • reptile
  • dinosaur
  • herd
  • prehistoric
  • plains
  • war-beast

GCS v5 downloads

Where this one came from
Source record
Triceratops [Monsters on Automatic, SRD coverage: dinosaurs and prehistoric beasts]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Triceratops (SRD 5.1); Triceratops (SRD 3.5).
  • Racial template: -7 points across 20 traits, plus 1 racial skill(s) worth 2 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.