Humanoid (Gnome) · 1 hex · SM -2 Svirfneblin [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Svirfneblin (SRD 5.1); Svirfneblin (SRD 3.5)]
Deep gnomes: grey, wiry, and the most cautious folk under any mountain. Svirfneblin live between the dwarven holds and worse neighbours, and have survived it by never once being where anyone expected. Magic thrown at one tends to fail outright, and against stone at three paces they are effectively not there.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| War PickWar Pick (12): 1d-1 impaling, Reach 1. A mining tool held close to the head, used at a height nobody in mail is guarding. | 12 | 1d-1 impaling | 1 |
| Hand CrossbowHand Crossbow (12): 1d-1 impaling, Reach Ranged, 100. Loosed once from cover and not reloaded. The damage is the weapon's. | 12 | 1d-1 impaling | Ranged, 100 |
Traits (6)
- Acute Hearing 2
- Dark Vision
- Extended Lifespan 2
- Magic Resistance 3
- Silence 3
- Stubbornness
Skills (5)
- 12Axe/Mace
- 12Crossbow
- 15Stealth
- 12Camouflage
- 12Prospecting
Notes
- GCS ancestry draft: gcs/svirfneblin.gct
- Independent build total: 64 points of racial traits plus 34 points of racial skills.
- Answers the SRD heading(s): Svirfneblin (SRD 5.1); Svirfneblin (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
- Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
- Body mass used to scale this build: 25 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
- Movement: ground Move 4 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
- Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
- About 0.9 m standing, which is the SM -2 row.
- ST 8 from the gnome stock: a small frame that has spent its life underground and is wiry rather than strong.
- Magic Resistance 3 is the highest in this batch and is the reason the creature has survived where it lives.
- Silence 3 on top of a very high Stealth, and the same distinction as the forest gnome: the advantage is what nothing hears, the skill is what nothing sees.
- The camouflage and non-detection a svirfneblin can call are not built as traits. Both come and go rather than being what it is, and the vocabulary prices what a creature is.
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-5-1
- srd-3-5
- humanoid
- gnome
- svirfneblin
- underground
- stealthy
- wary
GCS v5 downloads
Where this one came from
- Source record
- Svirfneblin [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Svirfneblin (SRD 5.1); Svirfneblin (SRD 3.5).
- Racial template: 64 points across 12 traits, plus 5 racial skill(s) worth 34 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

