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Svirfneblin

Humanoid (Gnome) · minor threat

Svirfneblin bestiary portrait
Svirfneblin top-down encounter tokenSvirfneblin top-down flat-top hex token

Humanoid (Gnome) · 1 hex · SM -2 Svirfneblin (Monsters on Automatic; answers SRD 3.5, SRD 5.1)

Deep gnomes: gray, wiry, and the most cautious folk under any mountain. Svirfneblin live between the dwarven holds and worse neighbors, and have survived it by never once being where anyone expected. Magic thrown at one tends to fail outright, and against stone at three paces they are effectively not there.

Attributes

ST8
DX11
IQ10
HT11
HP8
Will11
Per11
FP11
Basic Speed5.5
Basic Move4
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
War PickWar Pick (12): 1d-1 impaling, Reach 1. A mining tool held close to the head, used at a height nobody in mail is guarding.121d-1 impaling1
Hand CrossbowHand Crossbow (12): 1d-1 impaling, Reach Ranged, 100. Loosed once from cover and not reloaded. The damage is the weapon's.121d-1 impalingRanged, 100

Traits (6)

  • Acute Hearing 2
  • Dark Vision
  • Extended Lifespan 2
  • Magic Resistance 3
  • Silence 3
  • Stubbornness

Skills (5)

  • 12Axe/Mace
  • 12Crossbow
  • 15Stealth
  • 12Camouflage
  • 12Prospecting

Notes

  • Racial cost: 64 points of traits plus 34 points of skills.
  • Body weight: 55 lb.
  • Movement: ground Move 4 (primary).

Encounter rating

CER6
Offense6
Protection0
Threat tierminor
Appearing5
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • humanoid
  • gnome
  • svirfneblin
  • underground
  • miner
  • talker
  • wary
  • stealthy

GCS v5 downloads

Where this one came from
Source record
Svirfneblin [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Svirfneblin (SRD 5.1); Svirfneblin (SRD 3.5).
  • Racial template: 64 points across 12 traits, plus 5 racial skill(s) worth 34 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
  • Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
  • GCS ancestry draft: gcs/svirfneblin.gct
  • The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
  • Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
  • Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
  • About 3 feet standing, which is the SM -2 row.
  • ST 8 from the gnome stock: a small frame that has spent its life underground and is wiry rather than strong.
  • Magic Resistance 3 is the highest of any of the folk and is the reason the creature has survived where it lives.
  • Silence 3 on top of a very high Stealth, and the same distinction as the forest gnome: the advantage is what nothing hears, the skill is what nothing sees.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.