← All monsters

Shark

Animal · minor threat

Shark bestiary portrait
Shark top-down encounter tokenShark top-down flat-top hex token

Animal · 2 hexes · SM +1 Shark [Monsters on Automatic, SRD coverage: mundane birds, fish and aquatic animals; answers Shark (SRD 3.5)]

The ordinary shark of open water: two and a half metres, endlessly moving, and drawn to a wreck from further off than anyone in the water would like. It tests before it commits, which is the only reason survivors exist to describe it.

Attributes

ST16
DX12
IQ3
HT12
HP16
Will8
Per10
FP12
Basic Speed6
Basic Move6
Dodge9
DR1

Melee attacks

UsageLevelDamageReach
BiteBite (14): 1d cutting, Reach C. Smells blood at a distance no one can verify and arrives sooner than expected.141d cuttingC

Traits (12)

  • Bestial
  • Bloodlust (12)
  • Cannot Speak
  • Damage Resistance 1 (Tough Skin)
  • Discriminatory Smell
  • Doesn't Breathe (Gills) (Gills)
  • Enhanced Move 0.5 (Water)
  • No Fine Manipulators
  • No Legs (Aquatic)
  • Restricted Diet (Carnivore)
  • Sharp Teeth
  • Vibration Sense (Water)

Skills (2)

  • 14Brawling
  • 11Tracking

Notes

  • GCS ancestry draft: gcs/shark.gct
  • Independent build total: -32 points of racial traits plus 8 points of racial skills.
  • Answers the SRD heading(s): Shark (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 150 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 6; water Move 6, 9 at a sprint (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • Two and a half metres, which is the SM +1 row.
  • ST from Basic Lift: 50 kg taken away.
  • Added after a post-hoc comparison against independent GURPS fan conversions of this creature: the Tracking skill, which a creature with Discriminatory Smell should always have. The comparison surfaced the gap; the build is still ours.

Encounter rating

CER20
Offense11
Protection9
Threat tierminor
Appearing3
Wandering4

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-3-5
  • animal
  • fish
  • aquatic
  • predator
  • open-water
  • wandering-encounter

GCS v5 downloads

Where this one came from
Source record
Shark [Monsters on Automatic, SRD coverage: mundane birds, fish and aquatic animals]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Shark (SRD 3.5).
  • Racial template: -32 points across 18 traits, plus 2 racial skill(s) worth 8 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.