Animal · 1 hex · SM -8 Scorpion (Monsters on Automatic; answers SRD 5.1)
Three inches of nothing much, and a good reason to shake out a bedroll. It cannot hurt anybody by force and does not need to. A scorpion in camp is a hazard rather than a fight, and it is usually found by the wrong method.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| StingSting (11): 1d-6 impaling, Reach C. The wound is a pinprick and the venom is the whole encounter: roll HT or spend the next day in pain, feverish and unable to hold a weapon steady. | 11 | 1d-6 impaling | C |
Traits (16)
- Bestial
- Cannot Speak
- Cold-Blooded
- Damage Resistance 1
- Extra Legs (Eight Legs)
- Horizontal
- Injury Tolerance (No Brain)
- Injury Tolerance (No Neck)
- Injury Tolerance (No Vitals)
- Night Vision 3
- No Fine Manipulators
- Peripheral Vision
- Restricted Diet (Carnivore)
- Sharp Claws (Pincers)
- Striker (Sting; Impaling)
- Vibration Sense (Air)
Skills (1)
- 11Brawling
Notes
- Racial cost: -151 points of traits plus 1 point of skills.
- Body weight: 1 oz.
- Movement: ground Move 5 (primary).
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-5-1
- animal
- arthropod
- vermin
- desert
- hazard
- venomous
GCS v5 downloads
Where this one came from
- Source record
- Scorpion [Monsters on Automatic, SRD coverage: vermin and monstrous arthropods]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Scorpion (SRD 5.1).
- Racial template: -151 points across 21 traits, plus 1 racial skill(s) worth 1 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
- Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
- GCS ancestry draft: gcs/scorpion.gct
- The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
- Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
- Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
- About 3 inches, which is the SM -8 row.
- ST is the floor. The rating comes almost entirely from the venom, which is correct: this creature's whole threat is chemical.
- Added after a post-hoc comparison against independent GURPS fan conversions of this creature: Peripheral Vision. The comparison surfaced the gap; the build is still ours.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

