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Scorpion

Animal · minor threat

Scorpion bestiary portrait
Scorpion top-down encounter tokenScorpion top-down flat-top hex token

Animal · 1 hex · SM -8 Scorpion [Monsters on Automatic, SRD coverage: vermin and monstrous arthropods; answers Scorpion (SRD 5.1)]

Eight centimetres of nothing much, and a genuine reason to shake out your bedroll. It cannot hurt anyone by force and does not need to. A scorpion in a camp is a hazard rather than a fight, and it is usually found by the wrong method.

Attributes

ST1
DX11
IQ1
HT10
HP1
Will8
Per9
FP10
Basic Speed5.25
Basic Move5
Dodge8
DR1

Melee attacks

UsageLevelDamageReach
StingSting (11): 1d-6 impaling, Reach C. The wound is a pinprick and the venom is the whole encounter: roll HT or spend the next day in pain, feverish and unable to hold a weapon steady.111d-6 impalingC

Traits (16)

  • Bestial
  • Cannot Speak
  • Cold-Blooded
  • Damage Resistance 1
  • Extra Legs (Eight Legs)
  • Horizontal
  • Injury Tolerance (No Brain)
  • Injury Tolerance (No Neck)
  • Injury Tolerance (No Vitals)
  • Night Vision 3
  • No Fine Manipulators
  • Peripheral Vision
  • Restricted Diet (Carnivore)
  • Sharp Claws (Pincers)
  • Striker (Sting; Impaling)
  • Vibration Sense (Air)

Skills (1)

  • 11Brawling

Notes

  • GCS ancestry draft: gcs/scorpion.gct
  • Independent build total: -151 points of racial traits plus 1 points of racial skills.
  • Answers the SRD heading(s): Scorpion (SRD 5.1). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 0.02 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 8 cm, which is the SM -8 row.
  • ST is the floor. The rating comes almost entirely from the venom, which is correct: this creature's whole threat is chemical.
  • Added after a post-hoc comparison against independent GURPS fan conversions of this creature: Peripheral Vision. The comparison surfaced the gap; the build is still ours.

Encounter rating

CER1
Offense-2
Protection-10
Threat tierminor
Appearing2
Wandering5

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • animal
  • arthropod
  • vermin
  • desert
  • venomous
  • hazard

GCS v5 downloads

Where this one came from
Source record
Scorpion [Monsters on Automatic, SRD coverage: vermin and monstrous arthropods]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Scorpion (SRD 5.1).
  • Racial template: -151 points across 21 traits, plus 1 racial skill(s) worth 1 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.