Animal · 1 hex · SM +0 Porpoise [Monsters on Automatic, SRD coverage: mundane birds, fish and aquatic animals; answers Porpoise (SRD 3.5)]
Bright, sociable and genuinely curious about boats, travelling in pods that will escort a hull for miles. Sailors count them lucky and are not entirely wrong: a pod harrying a shark has saved swimmers, and their squealing carries far enough underwater to be a warning if anyone can read it.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| RamRam (14): 1d crushing, Reach C. A pod will ram a shark to death in company; one on its own will not try. | 14 | 1d crushing | C |
| BiteBite (14): 1d-1 cutting, Reach C. | 14 | 1d-1 cutting | C |
Traits (14)
- Bestial
- Breath-Holding 3
- Cannot Speak
- Damage Resistance 1 (Tough Skin)
- Enhanced Move 1 (Water)
- Gregarious
- Nictitating Membrane 2
- No Fine Manipulators
- No Legs (Aquatic)
- Pressure Support 1
- Restricted Diet (Carnivore)
- Scanning Sense (Sonar)
- Sharp Teeth
- Ultrahearing
Skills (2)
- 14Brawling
- 14Swimming
Notes
- GCS ancestry draft: gcs/porpoise.gct
- Independent build total: 46 points of racial traits plus 6 points of racial skills.
- Answers the SRD heading(s): Porpoise (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
- Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
- Body mass used to scale this build: 70 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
- Movement: ground Move 6; water Move 6, 12 at a sprint (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
- Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
- About 1.8 m, which is the SM 0 row.
- IQ 6 is deliberate and the highest in this batch: a porpoise is genuinely clever, and Will follows from it.
- DR 1 is blubber rather than hide, which is why it is Tough Skin.
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-3-5
- animal
- mammal
- aquatic
- pod
- coastal
- friendly
GCS v5 downloads
Where this one came from
- Source record
- Porpoise [Monsters on Automatic, SRD coverage: mundane birds, fish and aquatic animals]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Porpoise (SRD 3.5).
- Racial template: 46 points across 20 traits, plus 2 racial skill(s) worth 6 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

