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Owl

Animal · minor threat

Owl bestiary portrait
Owl top-down encounter tokenOwl top-down flat-top hex token

Animal · 1 hex · SM -4 Owl (Monsters on Automatic; answers SRD 3.5, SRD 5.1)

An owl hunts by hearing in total darkness and flies without making any sound at all — the leading edge of the wing is combed into silence, so the mouse never learns anything is coming. Wizards keep them for the same reason poachers fear them. An owl watches a night camp from a branch and is never noticed doing it.

Attributes

ST2
DX13
IQ4
HT10
HP2
Will9
Per13
FP10
Basic Speed5.75
Basic Move11
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
TalonsTalons (14): 1d-5 cutting, Reach C. Cannot parry.141d-5 cuttingC

Traits (10)

  • Acute Hearing 5
  • Bestial
  • Cannot Speak
  • Flight (Winged)
  • Night Vision 9
  • No Fine Manipulators
  • Restricted Diet (Carnivore)
  • Sharp Beak
  • Silence 2
  • Talons

Skills (2)

  • 14Brawling
  • 16Stealth

Notes

  • Racial cost: -74 points of traits plus 14 points of skills.
  • Body weight: 2 lb.
  • Movement: ground Move 2; air Move 11 (primary).

Encounter rating

CER1
Offense7
Protection-9
Threat tierminor
Appearing1
Wandering5

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • animal
  • bird
  • forest
  • predator
  • familiar
  • trained
  • flier
  • nocturnal
  • stealthy

GCS v5 downloads

Where this one came from
Source record
Owl [Monsters on Automatic, SRD coverage: mundane birds, fish and aquatic animals]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Owl (SRD 5.1); Owl (SRD 3.5).
  • Racial template: -74 points across 16 traits, plus 2 racial skill(s) worth 14 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
  • Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
  • GCS ancestry draft: gcs/owl.gct
  • The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
  • Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
  • Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
  • Body about 20 inches, which is the SM -4 row.
  • Perception is as high as the hawk's but paid for differently: an owl's exceptional sense is hearing, and Acute Hearing 5 and Night Vision 9 are where that lands.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.