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Night Hag

Outsider (Evil) · minor threat

Night Hag bestiary portrait
Night Hag top-down encounter tokenNight Hag top-down flat-top hex token

Outsider (Evil) · SM +0 Night Hag [Monster Manual, page 193]

Attributes

ST12
DX10
IQ10
HT12
HP12
Will10
Per10
FP12
Basic Speed5.5
Basic Move5
Dodge8
DR3

Melee attacks

UsageLevelDamageReach
FangsFangs (13): thrust 1d-1 impaling (KYOS: 1d impaling), Reach C. Any victim that takes damage from this attack risks contacting demon fever. After an incubation period of 1d days, he must make a HT-4 roll or take 1d-2 toxic damage. Every day for 4 more cycles he must make another HT-4 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains a -2 penalty to HT until he heals above this threshold. After losing 1/2 HP to this poison, the victim begins to cough (p. B428) until he heals above this threshold. This disease is mildly contagious, as per Illness (p. B442).13thrust 1d-1 impaling (KYOS: 1d impaling)C
Dream HauntingDream Haunting (14): Night hags can visit the dreams of sleeping individuals, turning them into nightmares. This ability works at a distance. Each second, roll a Quick Contest of Will (or Dreaming, if better, for both sides). The night hag is at -1 per yard of distance. Each victory lets her drain 1 FP. The night hag heals 1 HP per full 3 FP she steals. Treat FP lost to this ability as FP lost to missed sleep for all purposes.14Night hags can visit the dreams of sleeping individuals, turning them into nightmares. This ability works at a distance. Each second, roll a Quick Contest of Will (or Dreaming, if better, for both sides). The night hag is at -1 per yard of distance. Each victory lets her drain 1 FP. The night hag heals 1 HP per full 3 FP she steals. Treat FP lost to this ability as FP lost to missed sleep for all purposes

Traits (17)

  • Appearance (Hideous)
  • Callous
  • Doesn’t Eat or Drink
  • Doesn’t Sleep
  • Eidetic Memory
  • Immunity to Mind Control
  • Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects
  • Infravision
  • Magic Resistance 2 (Improved)
  • Odious Racial Habit (Eats sapient beings)
  • Sadism (12)
  • Selfish (12)
  • Social Stigma (Monster)
  • Unaging
  • Unholy Touch
  • Vulnerability (Cold Iron, x2)
  • Vulnerability (Holy Weapons, x2)

Skills (10)

  • 14Acting
  • 13Brawling
  • 14Dreaming
  • 12Innate Attack (Beam)
  • 12Innate Attack (Projectile)
  • 13Occultism
  • 13Riding (Horse)
  • 13Stealth
  • 10Thaumatology
  • 13Wrestling

Notes

  • GCS ancestry draft: gcs/night-hag.gct
  • Source template total: 306 points.
  • Library-rebuilt template total: 306 points.
  • CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path.
  • Review attacks, special abilities, encounter frequency, treasure, grappling, and GCS modifiers before approval.

Encounter rating

CER16
Offense9
Protection7
Threat tierminor
Appearing2
Wandering4

Tags

  • srd-3-5
  • srd-5-1
  • outsider
  • evil

GCS v5 downloads

Where this one came from
Source record
Night Hag [Monster Manual, page 193]
Source system
gurps_4e_fan_conversion / author_permission
Released under
cc_by_4_0
Conversion
0.2.0-reviewed
Review status
approved
Credit
Original GURPS conversion by Enraged Eggplant, from Monsters (May 11, 2024); adapted and republished with permission.
  • GCS ancestry draft: gcs/night-hag.gct
  • Source template total: 306 points.
  • Library-rebuilt template total: 306 points.
  • CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path.
  • CER recomputed from the reviewed Typical Stats through the canonical Dungeons on Automatic CER path: OR 9, PR 7, CER 16, threat tier minor.
  • Conversion baseline reported OR 10, PR 7, CER 17 (tier minor). The reviewed values come from the consumer CER implementation, which rounds damage once after the damage-type multiplier and credits ranged accuracy; the conversion baseline ceilinged the damage base first and ignored range.
  • Encounter metadata derived (default): average number appearing 2, wandering weight 4. Appearing count capped at 2 because this creature carries a save-or-disable attack that the CER path does not price; the rating understates how dangerous a group of them is. Encounter metadata derived for 0.2.0 from the reviewed threat tier and creature class (appearing: minor 4 / standard 2 / major 1 / severe 1, forced to 1 for solitary classes — including swarms, which are a single multi-body creature — and raised to 6 for gregarious minor creatures; wandering weight: minor 4 / standard 3 / major 2 / severe 1). The fan-conversion source states no appearing-in-numbers or wandering values, so these are derived, not source mechanics.
  • Lair, treasure, and grappling remain unpopulated in 0.2.0 by package policy: the authorized fan-conversion source states no lair, treasure, or grappling values, and review declines to invent them. See review/policy/0.2.0-empty-field-policy.md.
  • Review approved by automated-mechanical-review on 2026-07-26 (batch ee-2026-07-26-b4-special-mechanics); GCS fidelity check passed, DOA playability check passed.
  • Special-mechanics record. Mechanics the CER path cannot price are named per record in review/reports/cer-audit.md rather than folded into the number, and encounter counts are capped where a save-or-disable attack is present.

Enraged Eggplant GURPS monster conversions; used, adapted, and republished with unrestricted permission from the author. Portrait and tokens are AI-generated original art. Sources and credits.