Outsider (Evil) · SM +0 Night Hag [Monster Manual, page 193]
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| FangsFangs (13): thrust 1d-1 impaling (KYOS: 1d impaling), Reach C. Any victim that takes damage from this attack risks contacting demon fever. After an incubation period of 1d days, he must make a HT-4 roll or take 1d-2 toxic damage. Every day for 4 more cycles he must make another HT-4 roll to resist or take the same amount of damage. After losing 1/3 HP to this poison, the victim gains a -2 penalty to HT until he heals above this threshold. After losing 1/2 HP to this poison, the victim begins to cough (p. B428) until he heals above this threshold. This disease is mildly contagious, as per Illness (p. B442). | 13 | thrust 1d-1 impaling (KYOS: 1d impaling) | C |
| Dream HauntingDream Haunting (14): Night hags can visit the dreams of sleeping individuals, turning them into nightmares. This ability works at a distance. Each second, roll a Quick Contest of Will (or Dreaming, if better, for both sides). The night hag is at -1 per yard of distance. Each victory lets her drain 1 FP. The night hag heals 1 HP per full 3 FP she steals. Treat FP lost to this ability as FP lost to missed sleep for all purposes. | 14 | Night hags can visit the dreams of sleeping individuals, turning them into nightmares. This ability works at a distance. Each second, roll a Quick Contest of Will (or Dreaming, if better, for both sides). The night hag is at -1 per yard of distance. Each victory lets her drain 1 FP. The night hag heals 1 HP per full 3 FP she steals. Treat FP lost to this ability as FP lost to missed sleep for all purposes | — |
Traits (17)
- Appearance (Hideous)
- Callous
- Doesn’t Eat or Drink
- Doesn’t Sleep
- Eidetic Memory
- Immunity to Mind Control
- Immunity to Noxious Extreme Temperature Effects (Cold and Fire) Effects
- Infravision
- Magic Resistance 2 (Improved)
- Odious Racial Habit (Eats sapient beings)
- Sadism (12)
- Selfish (12)
- Social Stigma (Monster)
- Unaging
- Unholy Touch
- Vulnerability (Cold Iron, x2)
- Vulnerability (Holy Weapons, x2)
Skills (10)
- 14Acting
- 13Brawling
- 14Dreaming
- 12Innate Attack (Beam)
- 12Innate Attack (Projectile)
- 13Occultism
- 13Riding (Horse)
- 13Stealth
- 10Thaumatology
- 13Wrestling
Notes
- GCS ancestry draft: gcs/night-hag.gct
- Source template total: 306 points.
- Library-rebuilt template total: 306 points.
- CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path.
- Review attacks, special abilities, encounter frequency, treasure, grappling, and GCS modifiers before approval.
Encounter rating
Tags
- srd-3-5
- srd-5-1
- outsider
- evil
GCS v5 downloads
Where this one came from
- Source record
- Night Hag [Monster Manual, page 193]
- Source system
- gurps_4e_fan_conversion / author_permission
- Released under
- cc_by_4_0
- Conversion
- 0.2.0-reviewed
- Review status
- approved
- Credit
- Original GURPS conversion by Enraged Eggplant, from Monsters (May 11, 2024); adapted and republished with permission.
- GCS ancestry draft: gcs/night-hag.gct
- Source template total: 306 points.
- Library-rebuilt template total: 306 points.
- CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path.
- CER recomputed from the reviewed Typical Stats through the canonical Dungeons on Automatic CER path: OR 9, PR 7, CER 16, threat tier minor.
- Conversion baseline reported OR 10, PR 7, CER 17 (tier minor). The reviewed values come from the consumer CER implementation, which rounds damage once after the damage-type multiplier and credits ranged accuracy; the conversion baseline ceilinged the damage base first and ignored range.
- Encounter metadata derived (default): average number appearing 2, wandering weight 4. Appearing count capped at 2 because this creature carries a save-or-disable attack that the CER path does not price; the rating understates how dangerous a group of them is. Encounter metadata derived for 0.2.0 from the reviewed threat tier and creature class (appearing: minor 4 / standard 2 / major 1 / severe 1, forced to 1 for solitary classes — including swarms, which are a single multi-body creature — and raised to 6 for gregarious minor creatures; wandering weight: minor 4 / standard 3 / major 2 / severe 1). The fan-conversion source states no appearing-in-numbers or wandering values, so these are derived, not source mechanics.
- Lair, treasure, and grappling remain unpopulated in 0.2.0 by package policy: the authorized fan-conversion source states no lair, treasure, or grappling values, and review declines to invent them. See review/policy/0.2.0-empty-field-policy.md.
- Review approved by automated-mechanical-review on 2026-07-26 (batch ee-2026-07-26-b4-special-mechanics); GCS fidelity check passed, DOA playability check passed.
- Special-mechanics record. Mechanics the CER path cannot price are named per record in review/reports/cer-audit.md rather than folded into the number, and encounter counts are capped where a save-or-disable attack is present.
Enraged Eggplant GURPS monster conversions; used, adapted, and republished with unrestricted permission from the author. Portrait and tokens are AI-generated original art. Sources and credits.

