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Mule

Animal · minor threat

Mule bestiary portrait
Mule top-down encounter tokenMule top-down flat-top hex token

Animal · 2 hexes · SM +1 Mule (Monsters on Automatic; answers SRD 3.5, SRD 5.1)

The pack animal of choice anywhere a cart cannot go: stronger than a donkey, tougher than a horse, and impossible to talk into a bad idea. It carries an expedition's load up switchbacks all day, refuses a single step onto rotten ground, and kicks whoever insists.

Attributes

ST20
DX10
IQ4
HT13
HP20
Will9
Per7
FP13
Basic Speed5.75
Basic Move5
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
KickKick (8): 2d+1 crushing, Reach C,1. A mule kicks sideways and backwards, and its aim is better than anyone expects.82d+1 crushingC,1

Traits (14)

  • Acute Hearing 2
  • Bestial
  • Cannot Speak
  • Extra Legs (Four Legs)
  • Fur
  • Hooves
  • Horizontal
  • No Fine Manipulators
  • Perfect Balance
  • Peripheral Vision
  • Reduced Consumption 2
  • Restricted Diet (Herbivore)
  • Stubbornness
  • Terrain Adaptation (Bad Footing)

Skills (1)

  • 10Brawling

Notes

  • Racial cost: -28 points of traits plus 1 point of skills.
  • Movement: ground Move 5 (primary).

Encounter rating

CER20
Offense8
Protection12
Threat tierminor
Appearing2
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • animal
  • mammal
  • urban
  • beast-of-burden
  • domestic
  • mount

GCS v5 downloads

Where this one came from
Source record
Mule [Monsters on Automatic, SRD coverage: mundane land animals]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Mule (SRD 5.1); Mule (SRD 3.5).
  • Racial template: -28 points across 19 traits, plus 1 racial skill(s) worth 1 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
  • Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
  • GCS ancestry draft: gcs/mule.gct
  • The published Move folds this creature's Enhanced Move into a single figure.
  • Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
  • Added after a post-hoc comparison against independent GURPS fan conversions of this creature: Peripheral Vision. The comparison surfaced the gap; the build is still ours.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.