← All monsters

Lizardfolk

Humanoid (Reptilian) · minor threat

Lizardfolk bestiary portrait
Lizardfolk top-down encounter tokenLizardfolk top-down flat-top hex token

Humanoid (Reptilian) · 1 hex · SM +0 Lizardfolk [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Lizardfolk (SRD 5.1); Lizardfolk (SRD 3.5)]

Scaled, tailed and entirely at home in water a person would drown in. Lizardfolk hunt from below, hold their breath for minutes at a stretch, and come up under a boat rather than alongside it. They are not cruel and not much interested in anyone's business, which lasts exactly as long as nobody hunts their stretch of the marsh.

Attributes

ST13
DX10
IQ9
HT11
HP13
Will9
Per10
FP11
Basic Speed5.25
Basic Move5
Dodge8
DR2

Melee attacks

UsageLevelDamageReach
Barbed SpearBarbed Spear (11): 1d+2 impaling, Reach 1,2. Fire-hardened, barbed for fish and entirely adequate for the other thing.111d+2 impaling1,2
BiteBite (12): 1d-1 cutting, Reach C. Delivered in the water, on something already being held under.121d-1 cuttingC
TailTail (10): 1d crushing, Reach C,2. Swept through the rear arc at knee height. Cannot parry.101d crushingC,2

Traits (9)

  • Amphibious
  • Breath-Holding 3
  • Cold-Blooded
  • Damage Resistance 2 (Tough Skin)
  • Nictitating Membrane 1
  • Sharp Claws
  • Sharp Teeth
  • Social Stigma (Savage)
  • Striker (Tail; Crushing; Long +1) (Long +1)

Skills (5)

  • 11Spear
  • 12Brawling
  • 11Stealth
  • 12Survival
  • 11Thrown Weapon

Notes

  • GCS ancestry draft: gcs/lizardfolk.gct
  • Independent build total: 49 points of racial traits plus 22 points of racial skills.
  • Answers the SRD heading(s): Lizardfolk (SRD 5.1); Lizardfolk (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 90 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 5 (primary); water Move 5. The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 1.9 m standing, which is the SM 0 row; the tail behind that is reach rather than height.
  • ST 13 from Basic Lift: it poles a laden boat and drags a deer-sized kill through mud.
  • DR 2 is genuine scale and is bought as Tough Skin, so a scratch that only needs skin contact gets through it. That is the right shape for hide rather than for armour, and it is the only DR in this record.
  • Amphibious grants the water Move stated in the movement note; Breath-Holding 3 is what makes the ambush work, and both are published traits rather than a special rule.

Encounter rating

CER17
Offense12
Protection5
Threat tierminor
Appearing5
Wandering4

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • humanoid
  • reptile
  • swamp
  • ambusher
  • hunter

GCS v5 downloads

Where this one came from
Source record
Lizardfolk [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Lizardfolk (SRD 5.1); Lizardfolk (SRD 3.5).
  • Racial template: 49 points across 13 traits, plus 5 racial skill(s) worth 22 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.