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Lizardfolk

Humanoid (Reptilian) · minor threat

Lizardfolk bestiary portrait
Lizardfolk top-down encounter tokenLizardfolk top-down flat-top hex token

Humanoid (Reptilian) · 1 hex · SM +0 Lizardfolk (Monsters on Automatic; answers SRD 3.5, SRD 5.1)

Scaled, tailed and entirely at home in water a person would drown in. Lizardfolk hunt from below, hold their breath for minutes together, and come up under a boat rather than alongside it. They are not cruel and not much interested in anyone else's business, which holds exactly as long as nobody hunts their stretch of marsh.

Attributes

ST13
DX10
IQ9
HT11
HP13
Will9
Per10
FP11
Basic Speed5.25
Basic Move5
Dodge8
DR2

Melee attacks

UsageLevelDamageReach
Barbed SpearBarbed Spear (11): 1d+2 impaling, Reach 1,2. Fire-hardened, barbed for fish and entirely adequate for the other thing.111d+2 impaling1,2
BiteBite (12): 1d-1 cutting, Reach C. Delivered in the water, on something already being held under.121d-1 cuttingC
TailTail (10): 1d crushing, Reach C,2. Swept through the rear arc at knee height. Cannot parry.101d crushingC,2

Traits (9)

  • Amphibious
  • Breath-Holding 3
  • Cold-Blooded
  • Damage Resistance 2 (Tough Skin)
  • Nictitating Membrane 1
  • Sharp Claws
  • Sharp Teeth
  • Social Stigma (Savage)
  • Striker (Tail; Crushing; Long +1) (Long +1)

Skills (5)

  • 11Spear
  • 12Brawling
  • 11Stealth
  • 12Survival
  • 11Thrown Weapon

Notes

  • Racial cost: 49 points of traits plus 22 points of skills.
  • Body weight: 200 lb.
  • Movement: ground Move 5 (primary); water Move 5.
  • DR 2 is scale rather than armor, so a scratch that only needs skin contact still gets through. Lizardfolk wear nothing over it.

Encounter rating

CER17
Offense12
Protection5
Threat tierminor
Appearing5
Wandering4

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • humanoid
  • reptile
  • swamp
  • ambusher
  • predator
  • talker

GCS v5 downloads

Where this one came from
Source record
Lizardfolk [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Lizardfolk (SRD 5.1); Lizardfolk (SRD 3.5).
  • Racial template: 49 points across 13 traits, plus 5 racial skill(s) worth 22 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
  • Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
  • GCS ancestry draft: gcs/lizardfolk.gct
  • The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
  • Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
  • Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
  • About 6 ft 3 in standing, which is the SM 0 row; the tail behind that is reach rather than height.
  • ST 13 from Basic Lift: it poles a laden boat and drags a deer-sized kill through mud.
  • Amphibious grants the water Move stated in the movement note; Breath-Holding 3 is what makes the ambush work, and both are published traits rather than a special rule.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.