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Kobold

Humanoid (Reptilian) · minor threat

Kobold bestiary portrait
Kobold top-down encounter tokenKobold top-down flat-top hex token

Humanoid (Reptilian) · 1 hex · SM -2 Kobold [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Kobold (SRD 5.1); Kobold (SRD 3.5)]

Knee-high scaled things with dog-like snouts, and by some distance the best military engineers in any dungeon. A kobold in a fair fight is nothing at all. Kobolds do not have fair fights: they have pits, deadfalls, thirty of themselves and a corridor they know the safe route through. Cold makes them slow and daylight makes them wretched.

Attributes

ST7
DX11
IQ10
HT10
HP7
Will10
Per11
FP10
Basic Speed5.25
Basic Move5
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
SpearSpear (12): 1d-2 impaling, Reach 1,2. Held at the far end and used from behind whatever is in the way.121d-2 impaling1,2
BiteBite (12): 1d-4 cutting, Reach C. What is left when the spear has been dropped and the corridor is full.121d-4 cuttingC
SlingSling (11): 1d-3 crushing, Reach Ranged, 60. From a ledge, in the dark, at a party already dealing with something else.111d-3 crushingRanged, 60

Traits (6)

  • Cold-Blooded
  • Cowardice (12)
  • Dark Vision
  • Gregarious
  • Sharp Teeth
  • Social Stigma (Savage)

Skills (5)

  • 12Spear
  • 11Sling
  • 12Traps
  • 13Stealth
  • 12Brawling

Notes

  • GCS ancestry draft: gcs/kobold.gct
  • Independent build total: -14 points of racial traits plus 26 points of racial skills.
  • Answers the SRD heading(s): Kobold (SRD 5.1); Kobold (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 20 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 0.9 m standing, which is the SM -2 row.
  • ST 7: the weakest folk in this batch. Everything dangerous about a kobold happens before the fight starts.
  • Cold-Blooded is bought at published cost. Kobolds are reptiles and a cold gallery genuinely slows them down, which is worth a GM knowing.
  • The traps are not built as attacks on this record. A pit is terrain the kobold made, not a thing the kobold does in a turn, and putting it on the stat block would rate every individual kobold as though it carried the whole mine around.

Encounter rating

CER1
Offense4
Protection-3
Threat tierminor
Appearing10
Wandering5

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • humanoid
  • kobold
  • reptile
  • dungeon
  • trapper
  • cowardly

GCS v5 downloads

Where this one came from
Source record
Kobold [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Kobold (SRD 5.1); Kobold (SRD 3.5).
  • Racial template: -14 points across 9 traits, plus 5 racial skill(s) worth 26 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.