Humanoid (Reptilian) · 1 hex · SM -2 Kobold [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Kobold (SRD 5.1); Kobold (SRD 3.5)]
Knee-high scaled things with dog-like snouts, and by some distance the best military engineers in any dungeon. A kobold in a fair fight is nothing at all. Kobolds do not have fair fights: they have pits, deadfalls, thirty of themselves and a corridor they know the safe route through. Cold makes them slow and daylight makes them wretched.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| SpearSpear (12): 1d-2 impaling, Reach 1,2. Held at the far end and used from behind whatever is in the way. | 12 | 1d-2 impaling | 1,2 |
| BiteBite (12): 1d-4 cutting, Reach C. What is left when the spear has been dropped and the corridor is full. | 12 | 1d-4 cutting | C |
| SlingSling (11): 1d-3 crushing, Reach Ranged, 60. From a ledge, in the dark, at a party already dealing with something else. | 11 | 1d-3 crushing | Ranged, 60 |
Traits (6)
- Cold-Blooded
- Cowardice (12)
- Dark Vision
- Gregarious
- Sharp Teeth
- Social Stigma (Savage)
Skills (5)
- 12Spear
- 11Sling
- 12Traps
- 13Stealth
- 12Brawling
Notes
- GCS ancestry draft: gcs/kobold.gct
- Independent build total: -14 points of racial traits plus 26 points of racial skills.
- Answers the SRD heading(s): Kobold (SRD 5.1); Kobold (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
- Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
- Body mass used to scale this build: 20 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
- Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
- Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
- About 0.9 m standing, which is the SM -2 row.
- ST 7: the weakest folk in this batch. Everything dangerous about a kobold happens before the fight starts.
- Cold-Blooded is bought at published cost. Kobolds are reptiles and a cold gallery genuinely slows them down, which is worth a GM knowing.
- The traps are not built as attacks on this record. A pit is terrain the kobold made, not a thing the kobold does in a turn, and putting it on the stat block would rate every individual kobold as though it carried the whole mine around.
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-5-1
- srd-3-5
- humanoid
- kobold
- reptile
- dungeon
- trapper
- cowardly
GCS v5 downloads
Where this one came from
- Source record
- Kobold [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Kobold (SRD 5.1); Kobold (SRD 3.5).
- Racial template: -14 points across 9 traits, plus 5 racial skill(s) worth 26 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

