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Hunter Shark

Animal · standard threat

Hunter Shark bestiary portrait
Hunter Shark top-down encounter tokenHunter Shark top-down flat-top hex token

Animal · 3 hexes · SM +2 Hunter Shark [Monsters on Automatic, SRD coverage: mundane birds, fish and aquatic animals; answers Hunter Shark (SRD 5.1)]

The shark that has decided a swimmer is food rather than a question. Three and a half metres of it, tracking blood across half a mile of water and closing from whichever side has no eyes on it. Not malicious — simply extremely good at one thing.

Attributes

ST24
DX12
IQ3
HT13
HP24
Will9
Per10
FP13
Basic Speed6.25
Basic Move6
Dodge9
DR2

Melee attacks

UsageLevelDamageReach
BiteBite (14): 2d cutting, Reach C. One pass, one bite, and away before anything can answer it.142d cuttingC

Traits (13)

  • Bestial
  • Bloodlust (12)
  • Cannot Speak
  • Damage Resistance 2 (Tough Skin)
  • Discriminatory Smell
  • Doesn't Breathe (Gills) (Gills)
  • Enhanced Move 1 (Water)
  • No Fine Manipulators
  • No Legs (Aquatic)
  • Pressure Support 1
  • Restricted Diet (Carnivore)
  • Sharp Teeth
  • Vibration Sense (Water)

Skills (2)

  • 14Brawling
  • 11Tracking

Notes

  • GCS ancestry draft: gcs/hunter-shark.gct
  • Independent build total: 27 points of racial traits plus 8 points of racial skills.
  • Answers the SRD heading(s): Hunter Shark (SRD 5.1). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 400 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 6; water Move 6, 12 at a sprint (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • Three and a half metres, which is the SM +2 row.
  • ST from Basic Lift: it takes a 120 kg piece away with it.
  • Added after a post-hoc comparison against independent GURPS fan conversions of this creature: the Tracking skill, which a creature with Discriminatory Smell should always have. The comparison surfaced the gap; the build is still ours.

Encounter rating

CER38
Offense18
Protection20
Threat tierstandard
Appearing2
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • animal
  • fish
  • aquatic
  • predator
  • coastal
  • wandering-encounter

GCS v5 downloads

Where this one came from
Source record
Hunter Shark [Monsters on Automatic, SRD coverage: mundane birds, fish and aquatic animals]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Hunter Shark (SRD 5.1).
  • Racial template: 27 points across 19 traits, plus 2 racial skill(s) worth 8 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.