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Hobgoblin

Humanoid (Goblinoid) · minor threat

Hobgoblin bestiary portrait
Hobgoblin top-down encounter tokenHobgoblin top-down flat-top hex token

Humanoid (Goblinoid) · 1 hex · SM +0 Hobgoblin [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Hobgoblin (SRD 5.1); Hobgoblin (SRD 3.5)]

The goblinoid that got organised. Hobgoblins drill, post sentries, hold a line when it is losing and rotate the front rank while doing it — which makes six of them a harder problem than twenty goblins and a considerably worse surprise. They are not frightened of adventurers. They have a standing plan for adventurers.

Attributes

ST12
DX11
IQ10
HT11
HP12
Will11
Per10
FP11
Basic Speed5.5
Basic Move5
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
LongswordLongsword (13): 1d+3 cutting, Reach 1. Drilled with, maintained, and used in a line with somebody else's shield on the flank.131d+3 cutting1
Shield BashShield Bash (13): 1d-1 crushing, Reach 1. The line steps forward together. This is what steps forward first.131d-1 crushing1
LongbowLongbow (12): 1d+2 impaling, Reach Ranged, 200. Volleyed on command from the rank behind. The damage is the bow's.121d+2 impalingRanged, 200

Traits (5)

  • Bloodlust (12)
  • Combat Reflexes
  • Dark Vision
  • Fearlessness 2
  • Social Stigma (Savage)

Skills (5)

  • 13Broadsword
  • 13Shield
  • 12Bow
  • 12Brawling
  • 10Tactics

Notes

  • GCS ancestry draft: gcs/hobgoblin.gct
  • Independent build total: 79 points of racial traits plus 22 points of racial skills.
  • Answers the SRD heading(s): Hobgoblin (SRD 5.1); Hobgoblin (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 90 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 1.9 m standing, which is the SM 0 row.
  • ST 12 from Basic Lift: a soldier's frame carrying a soldier's load all day.
  • Combat Reflexes and Fearlessness are the record. A hobgoblin without them is an orc in better kit, and the whole reason the creature exists is that it does not break.
  • Mail and a shield are standard issue and are not in this record's DR. This is the record in the batch where that decision costs the most, and it is stated rather than quietly compensated for. See decision 11 in the build policy.

Encounter rating

CER18
Offense13
Protection5
Threat tierminor
Appearing6
Wandering4

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • humanoid
  • goblinoid
  • soldier
  • dungeon
  • disciplined

GCS v5 downloads

Where this one came from
Source record
Hobgoblin [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Hobgoblin (SRD 5.1); Hobgoblin (SRD 3.5).
  • Racial template: 79 points across 9 traits, plus 5 racial skill(s) worth 22 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.