Animal · 1 hex · SM -4 Hawk (Monsters on Automatic; answers SRD 3.5, SRD 5.1)
A hawk picks a mouse out of grass from the top of a tower, and its dive arrives ahead of the sound of it. As a wandering encounter it is scenery. As a trained bird it is a scout, a messenger and the reason a hunting party eats, and a falconer's hawk is worth more than his horse.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| TalonsTalons (16): 1d-5 cutting, Reach C. Delivered at the end of a stoop. Cannot parry. | 16 | 1d-5 cutting | C |
| BeakBeak (16): 1d-7 piercing, Reach C. | 16 | 1d-7 piercing | C |
Traits (10)
- Acute Vision 3
- Bestial
- Cannot Speak
- Enhanced Move 1 (Air)
- Flight (Winged)
- No Fine Manipulators
- Restricted Diet (Carnivore)
- Sharp Beak
- Talons
- Telescopic Vision 2
Skills (1)
- 16Brawling
Notes
- Racial cost: -43 points of traits plus 2 points of skills.
- Body weight: 2 lb.
- Movement: ground Move 2; air Move 12, 24 at a sprint (primary).
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-5-1
- srd-3-5
- animal
- bird
- forest
- plains
- predator
- familiar
- trained
- flier
GCS v5 downloads
Where this one came from
- Source record
- Hawk [Monsters on Automatic, SRD coverage: mundane birds, fish and aquatic animals]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Hawk (SRD 5.1); Hawk (SRD 3.5).
- Racial template: -43 points across 16 traits, plus 1 racial skill(s) worth 2 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
- Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
- GCS ancestry draft: gcs/hawk.gct
- The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
- Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
- Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
- Body about 20 inches, which is the SM -4 row.
- Perception is deliberately exceptional: eyesight is the one thing a hawk is unarguably exceptional at, and Acute Vision and Telescopic Vision sit on top of it.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

