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Goblin

Humanoid (Goblinoid) · minor threat

Goblin bestiary portrait
Goblin top-down encounter tokenGoblin top-down flat-top hex token

Humanoid (Goblinoid) · 1 hex · SM -2 Goblin [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Goblin (SRD 5.1); Goblin (SRD 3.5)]

Small, sour and numerous. One goblin is a nuisance and runs at the first real hit; twelve of them in a tunnel they dug, with spears and a hole in the ceiling, are a serious afternoon. They are not brave and they know it, which is precisely why they never fight anywhere they have not arranged first.

Attributes

ST9
DX11
IQ10
HT10
HP9
Will10
Per11
FP10
Basic Speed5.25
Basic Move5
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
ShortswordShortsword (12): 1d-1 cutting, Reach 1. Notched, too big for the hand holding it, and swung anyway.121d-1 cutting1
SpearSpear (12): 1d-1 impaling, Reach 1,2. The one goblin weapon that works, because it lets them fight three deep from behind each other.121d-1 impaling1,2
ShortbowShortbow (11): 1d+1 impaling, Reach Ranged, 100. Loosed in volleys from a gallery nobody looked up at. The damage is the bow's.111d+1 impalingRanged, 100

Traits (4)

  • Cowardice (12)
  • Dark Vision
  • Gregarious
  • Social Stigma (Savage)

Skills (5)

  • 12Shortsword
  • 12Spear
  • 11Bow
  • 13Stealth
  • 12Brawling

Notes

  • GCS ancestry draft: gcs/goblin.gct
  • Independent build total: 10 points of racial traits plus 20 points of racial skills.
  • Answers the SRD heading(s): Goblin (SRD 5.1); Goblin (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 30 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 1.1 m standing, which reads on the SM -2 row.
  • ST 9: weak for the fight it picks, which is the reason it picks it that way.
  • Bloodlust is dropped from the goblinoid stock by name. Hobgoblins and bugbears finish what they start; a goblin's first instinct on a fight turning is to be elsewhere, and Cowardice replaces it.
  • Gregarious is not decoration. The encounter figure of eight is the creature: a goblin alone behaves like a different monster and should be run as one.

Encounter rating

CER10
Offense11
Protection-1
Threat tierminor
Appearing8
Wandering5

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • humanoid
  • goblinoid
  • dungeon
  • raider
  • cowardly

GCS v5 downloads

Where this one came from
Source record
Goblin [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Goblin (SRD 5.1); Goblin (SRD 3.5).
  • Racial template: 10 points across 7 traits, plus 5 racial skill(s) worth 20 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.