Humanoid (Goblinoid) · 1 hex · SM -2 Goblin [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Goblin (SRD 5.1); Goblin (SRD 3.5)]
Small, sour and numerous. One goblin is a nuisance and runs at the first real hit; twelve of them in a tunnel they dug, with spears and a hole in the ceiling, are a serious afternoon. They are not brave and they know it, which is precisely why they never fight anywhere they have not arranged first.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| ShortswordShortsword (12): 1d-1 cutting, Reach 1. Notched, too big for the hand holding it, and swung anyway. | 12 | 1d-1 cutting | 1 |
| SpearSpear (12): 1d-1 impaling, Reach 1,2. The one goblin weapon that works, because it lets them fight three deep from behind each other. | 12 | 1d-1 impaling | 1,2 |
| ShortbowShortbow (11): 1d+1 impaling, Reach Ranged, 100. Loosed in volleys from a gallery nobody looked up at. The damage is the bow's. | 11 | 1d+1 impaling | Ranged, 100 |
Traits (4)
- Cowardice (12)
- Dark Vision
- Gregarious
- Social Stigma (Savage)
Skills (5)
- 12Shortsword
- 12Spear
- 11Bow
- 13Stealth
- 12Brawling
Notes
- GCS ancestry draft: gcs/goblin.gct
- Independent build total: 10 points of racial traits plus 20 points of racial skills.
- Answers the SRD heading(s): Goblin (SRD 5.1); Goblin (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
- Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
- Body mass used to scale this build: 30 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
- Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
- Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
- About 1.1 m standing, which reads on the SM -2 row.
- ST 9: weak for the fight it picks, which is the reason it picks it that way.
- Bloodlust is dropped from the goblinoid stock by name. Hobgoblins and bugbears finish what they start; a goblin's first instinct on a fight turning is to be elsewhere, and Cowardice replaces it.
- Gregarious is not decoration. The encounter figure of eight is the creature: a goblin alone behaves like a different monster and should be run as one.
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-5-1
- srd-3-5
- humanoid
- goblinoid
- dungeon
- raider
- cowardly
GCS v5 downloads
Where this one came from
- Source record
- Goblin [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Goblin (SRD 5.1); Goblin (SRD 3.5).
- Racial template: 10 points across 7 traits, plus 5 racial skill(s) worth 20 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

