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Gnoll

Humanoid (Gnoll) · minor threat

Gnoll bestiary portrait
Gnoll top-down encounter tokenGnoll top-down flat-top hex token

Humanoid (Gnoll) · 1 hex · SM +0 Gnoll (Monsters on Automatic; answers SRD 3.5, SRD 5.1)

Hyena-headed raiders who hunt in packs and take the long way around to come in behind. Gnolls will follow a scent for days, they are audibly delighted by a fight going their way, and they stop to eat before it is properly over. A camp they have been through can be found from a long way off by smell.

Attributes

ST13
DX11
IQ10
HT11
HP13
Will10
Per12
FP11
Basic Speed5.5
Basic Move5
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
BattleaxeBattleaxe (12): 2d+1 cutting, Reach 1. Taken off somebody, kept badly, and still perfectly effective.122d+1 cutting1
BiteBite (12): 1d-1 cutting, Reach C. Used the moment the target is down, and often instead of finishing the fight.121d-1 cuttingC
ShortbowShortbow (11): 1d+1 impaling, Reach Ranged, 100. Loosed at anything running away. The damage is the bow's.111d+1 impalingRanged, 100

Traits (8)

  • Acute Hearing 2
  • Bad Smell
  • Bloodlust (12)
  • Dark Vision
  • Discriminatory Smell
  • Gluttony (12)
  • Sharp Teeth
  • Social Stigma (Savage)

Skills (6)

  • 12Axe/Mace
  • 12Brawling
  • 11Bow
  • 14Tracking
  • 11Intimidation
  • 11Stealth

Notes

  • Racial cost: 80 points of traits plus 22 points of skills.
  • Body weight: 250 lb.
  • Movement: ground Move 5 (primary).

Encounter rating

CER18
Offense14
Protection4
Threat tierminor
Appearing6
Wandering4

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • humanoid
  • gnoll
  • plains
  • predator
  • raider
  • evil
  • slaver
  • talker

GCS v5 downloads

Where this one came from
Source record
Gnoll [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Gnoll (SRD 5.1); Gnoll (SRD 3.5).
  • Racial template: 80 points across 12 traits, plus 6 racial skill(s) worth 22 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
  • Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
  • GCS ancestry draft: gcs/gnoll.gct
  • The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
  • Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
  • Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
  • About 7 feet standing, which reads on the SM 0 row rather than the +1 row at 9 feet.
  • ST 13 from Basic Lift: a gnoll carries a laden pack and a stolen goat across a day's open ground.
  • Discriminatory Smell with Tracking bought on top of it. The trait is the nose; the skill is what it does with a two-day-old trail, and a gnoll that had one without the other would not be the thing that follows a caravan for a week.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.