Humanoid (Gnoll) · 1 hex · SM +0 Gnoll [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Gnoll (SRD 5.1); Gnoll (SRD 3.5)]
Hyena-headed raiders who hunt in packs and take the long way round to get behind you. Gnolls follow a scent for days, are audibly delighted by a fight going their way, and stop to eat before the fight is properly over — which is the only mercy anyone gets from them. A camp they have passed through is recognisable from a distance by the smell.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| BattleaxeBattleaxe (12): 2d+1 cutting, Reach 1. Taken off somebody, kept badly, and still perfectly effective. | 12 | 2d+1 cutting | 1 |
| BiteBite (12): 1d-1 cutting, Reach C. Used the moment the target is down, and often instead of finishing the fight. | 12 | 1d-1 cutting | C |
| ShortbowShortbow (11): 1d+1 impaling, Reach Ranged, 100. Loosed at anything running away. The damage is the bow's. | 11 | 1d+1 impaling | Ranged, 100 |
Traits (8)
- Acute Hearing 2
- Bad Smell
- Bloodlust (12)
- Dark Vision
- Discriminatory Smell
- Gluttony (12)
- Sharp Teeth
- Social Stigma (Savage)
Skills (6)
- 12Axe/Mace
- 12Brawling
- 11Bow
- 14Tracking
- 11Intimidation
- 11Stealth
Notes
- GCS ancestry draft: gcs/gnoll.gct
- Independent build total: 80 points of racial traits plus 22 points of racial skills.
- Answers the SRD heading(s): Gnoll (SRD 5.1); Gnoll (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
- Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
- Body mass used to scale this build: 110 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
- Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
- Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
- About 2.1 m standing, which reads on the SM 0 row rather than the +1 row at 2.7 m.
- ST 13 from Basic Lift: a gnoll carries a laden pack and a stolen goat across a day's open ground.
- Discriminatory Smell with Tracking bought on top of it. The trait is the nose; the skill is what it does with a two-day-old trail, and a gnoll that had one without the other would not be the thing that follows a caravan for a week.
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-5-1
- srd-3-5
- humanoid
- gnoll
- raider
- plains
- evil
GCS v5 downloads
Where this one came from
- Source record
- Gnoll [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Gnoll (SRD 5.1); Gnoll (SRD 3.5).
- Racial template: 80 points across 12 traits, plus 6 racial skill(s) worth 22 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

