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Gnoll

Humanoid (Gnoll) · minor threat

Gnoll bestiary portrait
Gnoll top-down encounter tokenGnoll top-down flat-top hex token

Humanoid (Gnoll) · 1 hex · SM +0 Gnoll [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Gnoll (SRD 5.1); Gnoll (SRD 3.5)]

Hyena-headed raiders who hunt in packs and take the long way round to get behind you. Gnolls follow a scent for days, are audibly delighted by a fight going their way, and stop to eat before the fight is properly over — which is the only mercy anyone gets from them. A camp they have passed through is recognisable from a distance by the smell.

Attributes

ST13
DX11
IQ10
HT11
HP13
Will10
Per12
FP11
Basic Speed5.5
Basic Move5
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
BattleaxeBattleaxe (12): 2d+1 cutting, Reach 1. Taken off somebody, kept badly, and still perfectly effective.122d+1 cutting1
BiteBite (12): 1d-1 cutting, Reach C. Used the moment the target is down, and often instead of finishing the fight.121d-1 cuttingC
ShortbowShortbow (11): 1d+1 impaling, Reach Ranged, 100. Loosed at anything running away. The damage is the bow's.111d+1 impalingRanged, 100

Traits (8)

  • Acute Hearing 2
  • Bad Smell
  • Bloodlust (12)
  • Dark Vision
  • Discriminatory Smell
  • Gluttony (12)
  • Sharp Teeth
  • Social Stigma (Savage)

Skills (6)

  • 12Axe/Mace
  • 12Brawling
  • 11Bow
  • 14Tracking
  • 11Intimidation
  • 11Stealth

Notes

  • GCS ancestry draft: gcs/gnoll.gct
  • Independent build total: 80 points of racial traits plus 22 points of racial skills.
  • Answers the SRD heading(s): Gnoll (SRD 5.1); Gnoll (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 110 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 2.1 m standing, which reads on the SM 0 row rather than the +1 row at 2.7 m.
  • ST 13 from Basic Lift: a gnoll carries a laden pack and a stolen goat across a day's open ground.
  • Discriminatory Smell with Tracking bought on top of it. The trait is the nose; the skill is what it does with a two-day-old trail, and a gnoll that had one without the other would not be the thing that follows a caravan for a week.

Encounter rating

CER18
Offense14
Protection4
Threat tierminor
Appearing6
Wandering4

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • humanoid
  • gnoll
  • raider
  • plains
  • evil

GCS v5 downloads

Where this one came from
Source record
Gnoll [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Gnoll (SRD 5.1); Gnoll (SRD 3.5).
  • Racial template: 80 points across 12 traits, plus 6 racial skill(s) worth 22 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.