Animal · 2 hexes · SM +1 Giant Sea Horse (Monsters on Automatic; answers SRD 5.1)
Sea elves and sahuagin both ride these, and a good one costs more than a good horse. It is armored in bony rings, placid to the point of stubbornness, and slower than most things that would like to eat it. Handled well it will carry a rider all day. Handled badly it simply stops.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| RamRam (13): 1d+2 crushing, Reach C. Driven with the whole body; the armored snout is the only part of it built to hit anything. | 13 | 1d+2 crushing | C |
Traits (10)
- Bestial
- Cannot Speak
- Cold-Blooded
- Damage Resistance 3
- Doesn't Breathe (Gills) (Gills)
- No Fine Manipulators
- No Legs (Aquatic)
- Peripheral Vision
- Restricted Diet (Carnivore)
- Striker (Horns; Crushing) (Snout)
Skills (1)
- 13Brawling
Notes
- Racial cost: -39 points of traits plus 1 point of skills.
- Body weight: 400 lb.
- Movement: ground Move 3; water Move 3 (primary).
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-5-1
- animal
- fish
- aquatic
- ocean
- reef
- domestic
- mount
GCS v5 downloads
Where this one came from
- Source record
- Giant Sea Horse [Monsters on Automatic, SRD coverage: mundane birds, fish and aquatic animals]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Giant Sea Horse (SRD 5.1).
- Racial template: -39 points across 17 traits, plus 1 racial skill(s) worth 1 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
- Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
- GCS ancestry draft: gcs/giant-sea-horse.gct
- The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
- Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
- Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
- Ten feet from crown to curled tail, which is the SM +1 row.
- ST is set by what a mount has to do: Basic Lift must carry an armed rider. That raised it from an earlier draft, where it had been scaled from mass and could not have borne one.
- Deliberately slow: Basic Move is bought down, because a sea horse's whole body plan trades speed for armor and station-keeping.
- Added after a post-hoc comparison against independent GURPS fan conversions of this creature: Peripheral Vision. The comparison surfaced the gap; the build is still ours.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

