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Giant Sea Horse

Animal · minor threat

Giant Sea Horse bestiary portrait
Giant Sea Horse top-down encounter tokenGiant Sea Horse top-down flat-top hex token

Animal · 2 hexes · SM +1 Giant Sea Horse [Monsters on Automatic, SRD coverage: mundane birds, fish and aquatic animals; answers Giant Sea Horse (SRD 5.1)]

Ridden by sea elves and sahuagin alike, and worth more than a good horse. It is armoured in bony rings, placid to the point of stubbornness, and slower than anything that wants to eat it — which is why it is a mount and not a hunter.

Attributes

ST18
DX13
IQ3
HT11
HP18
Will8
Per9
FP11
Basic Speed6
Basic Move3
Dodge9
DR3

Melee attacks

UsageLevelDamageReach
RamRam (13): 1d+2 crushing, Reach C. Driven with the whole body; the armoured snout is the only part of it built to hit anything.131d+2 crushingC

Traits (10)

  • Bestial
  • Cannot Speak
  • Cold-Blooded
  • Damage Resistance 3
  • Doesn't Breathe (Gills) (Gills)
  • No Fine Manipulators
  • No Legs (Aquatic)
  • Peripheral Vision
  • Restricted Diet (Carnivore)
  • Striker (Horns; Crushing) (Snout)

Skills (1)

  • 13Brawling

Notes

  • GCS ancestry draft: gcs/giant-sea-horse.gct
  • Independent build total: -39 points of racial traits plus 1 points of racial skills.
  • Answers the SRD heading(s): Giant Sea Horse (SRD 5.1). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 180 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 3; water Move 3 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • Three metres from crown to curled tail, which is the SM +1 row.
  • ST is set by what a mount has to do: Basic Lift must carry an armed rider. That raised it from an earlier draft, where it had been scaled from mass and could not have borne one.
  • Deliberately slow: Basic Move is bought down, because a sea horse's whole body plan trades speed for armour and station-keeping.
  • Added after a post-hoc comparison against independent GURPS fan conversions of this creature: Peripheral Vision. The comparison surfaced the gap; the build is still ours.

Encounter rating

CER19
Offense7
Protection12
Threat tierminor
Appearing2
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • animal
  • fish
  • aquatic
  • mount
  • reef
  • domestic

GCS v5 downloads

Where this one came from
Source record
Giant Sea Horse [Monsters on Automatic, SRD coverage: mundane birds, fish and aquatic animals]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Giant Sea Horse (SRD 5.1).
  • Racial template: -39 points across 17 traits, plus 1 racial skill(s) worth 1 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.