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Giant Poisonous Snake

Animal · minor threat

Giant Poisonous Snake bestiary portrait
Giant Poisonous Snake top-down encounter tokenGiant Poisonous Snake top-down flat-top hex token

Animal · 2 hexes · SM +1 Giant Poisonous Snake [Monsters on Automatic, SRD coverage: snakes; answers Giant Poisonous Snake (SRD 5.1)]

Three metres of snake carrying enough venom to kill a horse, striking from a coil faster than anyone can pull a hand back. It has no interest in a fight it cannot win by chemistry, which is why it warns first — and why the ones that do not warn are the ones that kill people.

Attributes

ST7
DX14
IQ3
HT12
HP7
Will8
Per10
FP12
Basic Speed6.5
Basic Move6
Dodge9
DR0

Melee attacks

UsageLevelDamageReach
BiteBite (16): 1d-4 impaling, Reach C,1. Two punctures and almost no bleeding. Roll HT: on a failure the limb swells and darkens, the victim loses the use of it within minutes, and without treatment the swelling keeps travelling. This is the entire creature.161d-4 impalingC,1

Traits (12)

  • Bestial
  • Cannot Speak
  • Cold-Blooded
  • Discriminatory Smell
  • Fangs
  • Infravision
  • Injury Tolerance (No Neck)
  • Night Vision 3
  • No Fine Manipulators
  • No Legs (Slithers)
  • Restricted Diet (Carnivore)
  • Vibration Sense (Air)

Skills (3)

  • 16Brawling
  • 16Stealth
  • 11Tracking

Notes

  • GCS ancestry draft: gcs/giant-poisonous-snake.gct
  • Independent build total: -52 points of racial traits plus 16 points of racial skills.
  • Answers the SRD heading(s): Giant Poisonous Snake (SRD 5.1). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 20 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 6 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • Three metres, which is the SM +1 row.
  • Weak in ST and deliberately so. The venom is priced at 40 points as a disabling ability, and it carries almost the whole rating; a bite that did meaningful damage as well would make this creature something it is not.
  • Added after a post-hoc comparison against independent GURPS fan conversions of this creature: the Tracking skill, which a creature with Discriminatory Smell should always have. The comparison surfaced the gap; the build is still ours.

Encounter rating

CER14
Offense15
Protection-1
Threat tierminor
Appearing1
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • animal
  • reptile
  • venomous
  • jungle
  • underground
  • wandering-encounter

GCS v5 downloads

Where this one came from
Source record
Giant Poisonous Snake [Monsters on Automatic, SRD coverage: snakes]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Giant Poisonous Snake (SRD 5.1).
  • Racial template: -52 points across 18 traits, plus 3 racial skill(s) worth 16 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.