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Drow

Humanoid (Elf) · minor threat

Drow bestiary portrait
Drow top-down encounter tokenDrow top-down flat-top hex token

Humanoid (Elf) · 1 hex · SM +0 Drow [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Drow (SRD 5.1); Drow (SRD 3.5)]

Elves of the deep places, and every bit as quick, long-lived and beautiful as the ones above — which is exactly what makes them hard to deal with. Drow fight from darkness with poisoned bolts and finish what the poison started. They resist magic thrown at them, they see with no light whatever, and full daylight leaves them squinting and furious.

Attributes

ST10
DX11
IQ10
HT9
HP10
Will10
Per11
FP9
Basic Speed5
Basic Move5
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
Hand CrossbowHand Crossbow (13): 1d-1 impaling, Reach Ranged, 100. The bolt barely matters. What matters is what is on it: a target who takes any wound at all rolls against the poison or goes down asleep where they stand.131d-1 impalingRanged, 100
ShortswordShortsword (13): 1d cutting, Reach 1. Used to finish, in the dark, on somebody who is already having a bad time.131d cutting1

Traits (8)

  • Acute Hearing 2
  • Acute Vision 2
  • Appearance (Attractive)
  • Dark Vision
  • Doesn't Sleep
  • Extended Lifespan 4
  • Magic Resistance 2
  • Night Vision 5

Skills (5)

  • 13Shortsword
  • 13Crossbow
  • 14Stealth
  • 10Poisons
  • 11Intimidation

Notes

  • GCS ancestry draft: gcs/drow.gct
  • Independent build total: 89 points of racial traits plus 32 points of racial skills.
  • Answers the SRD heading(s): Drow (SRD 5.1); Drow (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 55 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • About 1.65 m standing, which is the SM 0 row.
  • ST 9: light-framed even by elven standards, and the build does not pretend the fight is decided by it.
  • The crossbow states literal dice, like every manufactured missile weapon in this batch. A hand crossbow's bolt does what the bolt does whoever pulls the lever.
  • The sleep poison is priced through the affliction lever rather than the damage lever, which is the point of the creature: the bolt is a delivery system and the rating path should read it that way.
  • Light sensitivity is on the encounter block, not bought as a trait. See the deep dwarf's note for why.

Encounter rating

CER12
Offense13
Protection-1
Threat tierminor
Appearing4
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • humanoid
  • elf
  • drow
  • underground
  • ambusher
  • evil

GCS v5 downloads

Where this one came from
Source record
Drow [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Drow (SRD 5.1); Drow (SRD 3.5).
  • Racial template: 89 points across 11 traits, plus 5 racial skill(s) worth 32 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.