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Darkmantle

Magical Beast · minor threat

Darkmantle bestiary portrait
Darkmantle top-down encounter tokenDarkmantle top-down flat-top hex token

Magical Beast · SM -1 Darkmantle [Monster Manual, page 38]

Attributes

ST8
DX10
IQ4
HT11
HP8
Will10
Per10
FP11
Basic Speed5.25
Basic Move1
Dodge8
DR2

Melee attacks

UsageLevelDamageReach
Sharp TeethSharp Teeth (12): thrust 1d-3 cutting (KYOS: 1d-4 cutting), Reach C.12thrust 1d-3 cutting (KYOS: 1d-4 cutting)C
Sharp ClawsSharp Claws (12): thrust 1d-3 cutting (KYOS: 1d-4 cutting), Reach C.12thrust 1d-3 cutting (KYOS: 1d-4 cutting)C
GrappleGrapple (26): The tentacles are not very strong, but the darkmantle has many of them. Wrestling at DX+2 gives the cloaker a ST score of 10 for the purpose of grappling. Usually it drops from the ceiling, grabs the head, and then employs Constriction Attack. Effective skill 26 includes a +14 bonus for using 8 arms at once.26The tentacles are not very strong, but the darkmantle has many of them. Wrestling at DX+2 gives the cloaker a ST score of 10 for the purpose of grappling. Usually it drops from the ceiling, grabs the head, and then employs Constriction Attack. Effective skill 26 includes a +14 bonus for using 8 arms at once
DarknessDarkness (12): The darkmantle may fill a two-yard-radius area with darkness. No one can see into the affected area, and no one within the affected area can see anything; see p. B394 for combat rules. The Dark Vision advantage lets you see through this effect, but Night Vision and Infravision. To place the area at a distance, use Innate Attack (Gaze), with normal range penalties, but at +4 for affecting an area.12The darkmantle may fill a two-yard-radius area with darkness. No one can see into the affected area, and no one within the affected area can see anything; see p. B394 for combat rules. The Dark Vision advantage lets you see through this effect, but Night Vision and Infravision. To place the area at a distance, use Innate Attack (Gaze), with normal range penalties, but at +4 for affecting an area

Traits (19)

  • Blindness
  • Chameleon 3
  • Clinging (Temporary Disadvantage, No Legs (Sessile))
  • Detect Light (Precise)
  • Double-Jointed
  • Flight (Magical; Slow)
  • Good Grip 2
  • Horizontal
  • Injury Tolerance (No Head, No Neck)
  • Invertebrate
  • Metabolism Control 6 (Hibernation)
  • No Fine Manipulators
  • No Legs (Slithers)
  • Perfect Balance
  • Reduced Consumption 3 (Food Only)
  • Restricted Diet (Carnivore)
  • Short Lifespan 3
  • Sonar (Accessibility, Not in water)
  • Wild Animal

Skills (5)

  • 12Brawling
  • 14Camouflage
  • 12Innate Attack (Gaze)
  • 14Stealth
  • 12Wrestling

Notes

  • GCS ancestry draft: gcs/darkmantle.gct
  • Source template total: 32 points.
  • Library-rebuilt template total: 32 points.
  • CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path.
  • Review attacks, special abilities, encounter frequency, treasure, grappling, and GCS modifiers before approval.

Encounter rating

CER13
Offense12
Protection1
Threat tierminor
Appearing6
Wandering4

Tags

  • srd-3-5
  • srd-5-1
  • magical-beast

GCS v5 downloads

Where this one came from
Source record
Darkmantle [Monster Manual, page 38]
Source system
gurps_4e_fan_conversion / author_permission
Released under
cc_by_4_0
Conversion
0.2.0-reviewed
Review status
approved
Credit
Original GURPS conversion by Enraged Eggplant, from Monsters (May 11, 2024); adapted and republished with permission.
  • GCS ancestry draft: gcs/darkmantle.gct
  • Source template total: 32 points.
  • Library-rebuilt template total: 32 points.
  • CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path.
  • CER recomputed from the reviewed Typical Stats through the canonical Dungeons on Automatic CER path: OR 12, PR 1, CER 13, threat tier minor.
  • Encounter metadata derived (gregarious): average number appearing 6, wandering weight 4. Encounter metadata derived for 0.2.0 from the reviewed threat tier and creature class (appearing: minor 4 / standard 2 / major 1 / severe 1, forced to 1 for solitary classes — including swarms, which are a single multi-body creature — and raised to 6 for gregarious minor creatures; wandering weight: minor 4 / standard 3 / major 2 / severe 1). The fan-conversion source states no appearing-in-numbers or wandering values, so these are derived, not source mechanics.
  • Lair, treasure, and grappling remain unpopulated in 0.2.0 by package policy: the authorized fan-conversion source states no lair, treasure, or grappling values, and review declines to invent them. See review/policy/0.2.0-empty-field-policy.md.
  • Review approved by automated-mechanical-review on 2026-07-26 (batch ee-2026-07-26-b4-special-mechanics); GCS fidelity check passed, DOA playability check passed.
  • Special-mechanics record. Mechanics the CER path cannot price are named per record in review/reports/cer-audit.md rather than folded into the number, and encounter counts are capped where a save-or-disable attack is present.

Enraged Eggplant GURPS monster conversions; used, adapted, and republished with unrestricted permission from the author. Portrait and tokens are AI-generated original art. Sources and credits.