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Constrictor Snake

Animal · minor threat

Constrictor Snake bestiary portrait
Constrictor Snake top-down encounter tokenConstrictor Snake top-down flat-top hex token

Animal · 2 hexes · SM +1 Constrictor Snake [Monsters on Automatic, SRD coverage: snakes; answers Constrictor Snake (SRD 5.1); Constrictor Snake (SRD 3.5)]

Three metres of muscle that has never needed venom. It lies along a branch with its head down at head height and waits for something warm to pass under, and the whole encounter turns on the first second — before the coils, it is a snake; after them, it is arithmetic.

Attributes

ST12
DX12
IQ3
HT12
HP12
Will8
Per10
FP12
Basic Speed6
Basic Move6
Dodge9
DR0

Melee attacks

UsageLevelDamageReach
BiteBite (14): 1d-2 cutting, Reach C. Backward-curved teeth that take hold rather than cut. The bite is how the coils arrive.141d-2 cuttingC
ConstrictConstrict: Reach C. Once it has hold, the coils go on. No attack roll and no defence: win a Quick Contest of ST each second or take crushing damage and lose the breath to shout with.C

Traits (14)

  • Amphibious
  • Bestial
  • Cannot Speak
  • Cold-Blooded
  • Constriction Attack
  • Discriminatory Smell
  • Double-Jointed
  • Injury Tolerance (No Neck)
  • Night Vision 3
  • No Fine Manipulators
  • No Legs (Slithers)
  • Restricted Diet (Carnivore)
  • Sharp Teeth
  • Vibration Sense (Air)

Skills (3)

  • 14Brawling
  • 15Stealth
  • 11Tracking

Notes

  • GCS ancestry draft: gcs/constrictor-snake.gct
  • Independent build total: -22 points of racial traits plus 20 points of racial skills.
  • Answers the SRD heading(s): Constrictor Snake (SRD 5.1); Constrictor Snake (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 30 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 6 (primary); water Move 6. The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • Three metres, which is the SM +1 row.
  • ST from Basic Lift: the coils have to beat a struggling animal of its own mass, which is what constriction is.
  • The coils are priced by binding ST rather than by damage, because they do their work by holding rather than by wounding.
  • Added after a post-hoc comparison against independent GURPS fan conversions of this creature: Double Jointed; the Tracking skill, which a creature with Discriminatory Smell should always have. The comparison surfaced the gap; the build is still ours.

Encounter rating

CER24
Offense20
Protection4
Threat tierminor
Appearing1
Wandering4

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • srd-3-5
  • animal
  • reptile
  • ambusher
  • jungle
  • swamp
  • wandering-encounter

GCS v5 downloads

Where this one came from
Source record
Constrictor Snake [Monsters on Automatic, SRD coverage: snakes]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Constrictor Snake (SRD 5.1); Constrictor Snake (SRD 3.5).
  • Racial template: -22 points across 20 traits, plus 3 racial skill(s) worth 20 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.