Monstrous Humanoid · 2 hexes · SM +1 Centaur (Monsters on Automatic; answers SRD 3.5, SRD 5.1)
Horse from the withers back, person from the withers up, and entirely one animal about it — a centaur does not ride, it runs. They are proud, easily offended, and better archers than anyone on foot should have to deal with, since they can shoot at a gallop and outrun whatever answers. Most trouble with centaurs starts with somebody crossing their grazing without asking.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| Heavy BowHeavy Bow (13): 2d impaling, Reach Ranged, 200. A bow no walking archer could draw, shot at a canter. The damage is the bow's, not the archer's arm. | 13 | 2d impaling | Ranged, 200 |
| LanceLance (12): 2d+1 impaling, Reach 1,2. Couched and delivered at speed, which is the only way a centaur ever wants to fight. | 12 | 2d+1 impaling | 1,2 |
| HoovesHooves (10): 2d+1 crushing, Reach C,1. Reared and brought down. Cannot parry. | 10 | 2d+1 crushing | C,1 |
Traits (5)
- Combat Reflexes
- Enhanced Move 1 (Ground)
- Extra Legs (Four Legs)
- Gregarious
- Hooves
Skills (5)
- 13Bow
- 12Spear
- 12Brawling
- 13Survival
- 10Naturalist
Notes
- Racial cost: 173 points of traits plus 22 points of skills.
- Body weight: 1,300 lb.
- Movement: ground Move 7, 14 at a sprint (primary).
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-5-1
- srd-3-5
- monstrous-humanoid
- centaur
- forest
- plains
- archer
- predator
- talker
GCS v5 downloads
Where this one came from
- Source record
- Centaur [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Centaur (SRD 5.1); Centaur (SRD 3.5).
- Racial template: 173 points across 10 traits, plus 5 racial skill(s) worth 22 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
- Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
- GCS ancestry draft: gcs/centaur.gct
- The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
- Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
- Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
- About 8 feet nose to tail, which reads nearer the SM +1 row than the SM 0 one.
- ST 20 from Basic Lift and from what it demonstrably shifts: a centaur carries an armored rider's worth of gear at a trot all day and drags a felled tree clear of a track.
- No No Fine Manipulators and no Horizontal. A centaur has hands and uses them, and the torso it aims and fights from stands upright however the barrel behind it is arranged.
- Basic Move 7 rather than the 5 Basic Speed alone would give, plus Enhanced Move 1. A creature built on a horse's legs does not travel at a walking man's pace, and the point of a centaur is that nothing on foot gets away from it.
- Enhanced Move is stated as a sprint in the movement note rather than folded into the published figure, so `move` stays the speed it fights at.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

