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Animated Armor

Construct · standard threat

Animated Armor bestiary portrait
Animated Armor top-down encounter tokenAnimated Armor top-down flat-top hex token

Construct · 1 hex · SM +0 Animated Armor (Monsters on Automatic; answers SRD 5.1)

An empty suit of plate that turns its helm toward a sound and then comes down the hall. There is nothing inside it — nothing to cut at, nothing to frighten, nobody to talk to. It was told to keep people out of a room and it is still doing that.

Attributes

ST12
DX11
IQ1
HT12
HP20
Will10
Per10
FP14
Basic Speed5.75
Basic Move5
Dodge8
DR5

Melee attacks

UsageLevelDamageReach
GauntletGauntlet (13): 1d-1 crushing, Reach C. A steel fist swung with the whole weight of the harness behind it.131d-1 crushingC
SlamSlam (11): 1d crushing, Reach C. It walks into a target and keeps walking.111d crushingC

Traits (14)

  • Blindness
  • Cannot Speak
  • Damage Resistance 5
  • Doesn't Breathe
  • Doesn't Eat or Drink
  • Doesn't Sleep
  • High Pain Threshold
  • Immunity to Metabolic Hazards
  • Injury Tolerance (Homogenous)
  • Injury Tolerance (No Blood)
  • Injury Tolerance (No Brain)
  • Injury Tolerance (No Vitals)
  • Unfazeable
  • Vibration Sense (Air)

Skills (1)

  • 13Brawling

Notes

  • Racial cost: 122 points of traits plus 4 points of skills.
  • Body weight: 55 lb.
  • Movement: ground Move 5 (primary).
  • It has no eyes. What it has instead is an awareness of movement in the space immediately around it, and beyond that radius it genuinely cannot find anybody.

Encounter rating

CER36
Offense9
Protection27
Threat tierstandard
Appearing2
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • construct
  • animated-object
  • dungeon
  • guardian
  • eyeless

GCS v5 downloads

Where this one came from
Source record
Animated Armor [Monsters on Automatic, SRD coverage: constructs, animated objects and awakened plants]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Animated Armor (SRD 5.1).
  • Racial template: 122 points across 22 traits, plus 1 racial skill(s) worth 4 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
  • Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
  • GCS ancestry draft: gcs/animated-armor.gct
  • The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
  • Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
  • Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
  • A suit of plate standing 6 feet, which is the SM 0 row.
  • HP is bought above ST because an object's durability is a property of its mass and construction, not of how hard it can push. FP is stated rather than derived: a thing with no metabolism would otherwise be rated as if it tired.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.