Construct · 1 hex · SM +0 Animated Armor [Monsters on Automatic, SRD coverage: constructs, animated objects and awakened plants; answers Animated Armor (SRD 5.1)]
An empty harness that turns its helm towards a sound and then comes down the hall at you. There is nothing inside it, which means nothing to cut, nothing to frighten and nothing to reason with — only steel that has been told to keep people out of a room.
Attributes
Melee attacks
| Usage | Level | Damage | Reach |
|---|---|---|---|
| GauntletGauntlet (13): 1d-1 crushing, Reach C. A steel fist swung with the whole weight of the harness behind it. | 13 | 1d-1 crushing | C |
| SlamSlam (11): 1d crushing, Reach C. It walks into a target and keeps walking. | 11 | 1d crushing | C |
Traits (14)
- Blindness
- Cannot Speak
- Damage Resistance 5
- Doesn't Breathe
- Doesn't Eat or Drink
- Doesn't Sleep
- High Pain Threshold
- Immunity to Metabolic Hazards
- Injury Tolerance (Homogenous)
- Injury Tolerance (No Blood)
- Injury Tolerance (No Brain)
- Injury Tolerance (No Vitals)
- Unfazeable
- Vibration Sense (Air)
Skills (1)
- 13Brawling
Notes
- GCS ancestry draft: gcs/animated-armor.gct
- Independent build total: 122 points of racial traits plus 4 points of racial skills.
- Answers the SRD heading(s): Animated Armor (SRD 5.1). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
- Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
- Body mass used to scale this build: 25 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
- Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
- Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
- A suit of plate standing 1.8 m, which is the SM 0 row.
- Blind, and deliberately so. It has no eyes; what it has is an awareness of movement in the space around it, bought as Vibration Sense. Beyond that radius it genuinely cannot find anyone.
- HP is bought above ST because an object's durability is a property of its mass and construction, not of how hard it can push. FP is stated rather than derived for the same reason issue #17 raises: a thing with no metabolism would otherwise be rated as if it tired.
Encounter rating
Tags
- monsters-on-automatic
- ai-generated
- doa-authored
- srd-5-1
- construct
- animated-object
- guardian
- dungeon
- eyeless
GCS v5 downloads
Where this one came from
- Source record
- Animated Armor [Monsters on Automatic, SRD coverage: constructs, animated objects and awakened plants]
- Source system
- doa_fixture / doa_authored
- Released under
- cc_by_4_0
- Conversion
- 0.1.0-srd-independent-build
- Review status
- approved
- Credit
- Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
- Description
- Written by Dungeons on Automatic, released under cc_by_4_0
- Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
- Answers the SRD heading(s): Animated Armor (SRD 5.1).
- Racial template: 122 points across 22 traits, plus 1 racial skill(s) worth 4 points.
- Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
- sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
- Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.

