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Animated Armor

Construct · standard threat

Animated Armor bestiary portrait
Animated Armor top-down encounter tokenAnimated Armor top-down flat-top hex token

Construct · 1 hex · SM +0 Animated Armor [Monsters on Automatic, SRD coverage: constructs, animated objects and awakened plants; answers Animated Armor (SRD 5.1)]

An empty harness that turns its helm towards a sound and then comes down the hall at you. There is nothing inside it, which means nothing to cut, nothing to frighten and nothing to reason with — only steel that has been told to keep people out of a room.

Attributes

ST12
DX11
IQ1
HT12
HP20
Will10
Per10
FP14
Basic Speed5.75
Basic Move5
Dodge8
DR5

Melee attacks

UsageLevelDamageReach
GauntletGauntlet (13): 1d-1 crushing, Reach C. A steel fist swung with the whole weight of the harness behind it.131d-1 crushingC
SlamSlam (11): 1d crushing, Reach C. It walks into a target and keeps walking.111d crushingC

Traits (14)

  • Blindness
  • Cannot Speak
  • Damage Resistance 5
  • Doesn't Breathe
  • Doesn't Eat or Drink
  • Doesn't Sleep
  • High Pain Threshold
  • Immunity to Metabolic Hazards
  • Injury Tolerance (Homogenous)
  • Injury Tolerance (No Blood)
  • Injury Tolerance (No Brain)
  • Injury Tolerance (No Vitals)
  • Unfazeable
  • Vibration Sense (Air)

Skills (1)

  • 13Brawling

Notes

  • GCS ancestry draft: gcs/animated-armor.gct
  • Independent build total: 122 points of racial traits plus 4 points of racial skills.
  • Answers the SRD heading(s): Animated Armor (SRD 5.1). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 25 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • A suit of plate standing 1.8 m, which is the SM 0 row.
  • Blind, and deliberately so. It has no eyes; what it has is an awareness of movement in the space around it, bought as Vibration Sense. Beyond that radius it genuinely cannot find anyone.
  • HP is bought above ST because an object's durability is a property of its mass and construction, not of how hard it can push. FP is stated rather than derived for the same reason issue #17 raises: a thing with no metabolism would otherwise be rated as if it tired.

Encounter rating

CER36
Offense9
Protection27
Threat tierstandard
Appearing2
Wandering3

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-5-1
  • construct
  • animated-object
  • guardian
  • dungeon
  • eyeless

GCS v5 downloads

Where this one came from
Source record
Animated Armor [Monsters on Automatic, SRD coverage: constructs, animated objects and awakened plants]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Animated Armor (SRD 5.1).
  • Racial template: 122 points across 22 traits, plus 1 racial skill(s) worth 4 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.