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Aasimar

Humanoid (Planetouched) · minor threat

Aasimar bestiary portrait
Aasimar top-down encounter tokenAasimar top-down flat-top hex token

Humanoid (Planetouched) · 1 hex · SM +0 Aasimar [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Aasimar (SRD 3.5)]

Somebody with a celestial somewhere back up the family line, and the descent shows: the eyes are wrong in a way nobody can place, and the hair holds light it was not given. Aasimar tend to end up doing the errand nobody else would take, partly out of conviction and partly because everyone assumes they will. Acid, cold and lightning all find them harder going than they should.

Attributes

ST10
DX10
IQ11
HT10
HP10
Will13
Per11
FP10
Basic Speed5
Basic Move5
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
LongswordLongsword (11): 1d+1 cutting, Reach 1. Carried openly and drawn late. An aasimar would generally rather be talked out of using it.111d+1 cutting1
Shield BashShield Bash (12): 1d-2 crushing, Reach 1. Used to move somebody out of a doorway rather than to hurt them.121d-2 crushing1

Traits (7)

  • Appearance (Attractive)
  • Charisma 2
  • Damage Resistance 3 (Acid; Limited (one damage type))
  • Damage Resistance 3 (Cold; Limited (one damage type))
  • Damage Resistance 3 (Lightning; Limited (one damage type))
  • Dark Vision
  • Extended Lifespan 1

Skills (4)

  • 11Broadsword
  • 12Shield
  • 11Diplomacy
  • 11Detect Lies

Notes

  • GCS ancestry draft: gcs/aasimar.gct
  • Independent build total: 98 points of racial traits plus 16 points of racial skills.
  • Answers the SRD heading(s): Aasimar (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text.
  • Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree.
  • Body mass used to scale this build: 70 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands.
  • Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it.
  • Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one.
  • 1.8 m standing, which is the SM 0 row.
  • ST 10: an aasimar is a person, and nothing about the descent makes one stronger than the human it mostly is.
  • The inherited resistances are built as heavily Limited Damage Resistance, one damage type each, which is why they price into the template but do not raise the record's published DR. An aasimar is not armoured against a sword.
  • The daylight it can call once a day is not built as an attack: it lights a room, it does not injure anyone, and the rating path has no term for it. A GM should simply rule it.

Encounter rating

CER10
Offense7
Protection3
Threat tierminor
Appearing1
Wandering2

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-3-5
  • humanoid
  • planetouched
  • celestial
  • town
  • talker

GCS v5 downloads

Where this one came from
Source record
Aasimar [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Aasimar (SRD 3.5).
  • Racial template: 98 points across 9 traits, plus 4 racial skill(s) worth 16 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.