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Aasimar

Humanoid (Planetouched) · minor threat

Aasimar bestiary portrait
Aasimar top-down encounter tokenAasimar top-down flat-top hex token

Humanoid (Planetouched) · 1 hex · SM +0 Aasimar (Monsters on Automatic; answers SRD 3.5)

Somewhere back up the family line there was a celestial, and it shows: the eyes are wrong in a way nobody can quite place, and the hair holds light it was never given. Aasimar tend to end up with the errand nobody else will take, partly from conviction and partly because everyone assumes they will. Acid, cold and lightning all trouble them less than they should.

Attributes

ST10
DX10
IQ11
HT10
HP10
Will13
Per11
FP10
Basic Speed5
Basic Move5
Dodge8
DR0

Melee attacks

UsageLevelDamageReach
LongswordLongsword (11): 1d+1 cutting, Reach 1. Carried openly and drawn late. An aasimar would generally rather be talked out of using it.111d+1 cutting1
Shield BashShield Bash (12): 1d-2 crushing, Reach 1. Used to move somebody out of a doorway rather than to hurt them.121d-2 crushing1

Traits (7)

  • Appearance (Attractive)
  • Charisma 2
  • Damage Resistance 3 (Acid; Limited (one damage type))
  • Damage Resistance 3 (Cold; Limited (one damage type))
  • Damage Resistance 3 (Lightning; Limited (one damage type))
  • Dark Vision
  • Extended Lifespan 1

Skills (4)

  • 11Broadsword
  • 12Shield
  • 11Diplomacy
  • 11Detect Lies

Notes

  • Racial cost: 98 points of traits plus 16 points of skills.
  • Body weight: 150 lb.
  • Movement: ground Move 5 (primary).
  • The inherited resistances cover one damage type each and are not in the published DR. An aasimar is not armored against a sword.
  • The daylight an aasimar can call once a day is not on the stat block. It lights a room and injures nobody; a GM should simply rule it.

Encounter rating

CER10
Offense7
Protection3
Threat tierminor
Appearing1
Wandering2

Tags

  • monsters-on-automatic
  • ai-generated
  • doa-authored
  • srd-3-5
  • humanoid
  • planetouched
  • celestial
  • urban
  • good
  • talker

GCS v5 downloads

Where this one came from
Source record
Aasimar [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races]
Source system
doa_fixture / doa_authored
Released under
cc_by_4_0
Conversion
0.1.0-srd-independent-build
Review status
approved
Credit
Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.
Description
Written by Dungeons on Automatic, released under cc_by_4_0
  • Independently authored GURPS build. The SRD supplies the creature identity this record answers to and nothing else: no SRD statistics, wording or presentation is reproduced, and no third-party GURPS conversion was used as an input.
  • Answers the SRD heading(s): Aasimar (SRD 3.5).
  • Racial template: 98 points across 9 traits, plus 4 racial skill(s) worth 16 points.
  • Every trait is drawn from the project's controlled GURPS vocabulary in scripts/srd/trait-library.mjs, which carries the page reference and published cost for each entry.
  • sourceSystem is recorded as doa_fixture because that is the package contract's value for project-authored material; the SRD headings this record answers are in provenance.coversSourceIdentities.
  • Ratings are recomputed through the consumer CER path on every build, so a mechanics change cannot leave a stale rating behind.
  • Typical Stats, damage and ratings are derived from the racial template rather than authored beside it, so the sheet and the stat block cannot disagree.
  • GCS ancestry draft: gcs/aasimar.gct
  • The published Move is the primary medium's cruising Move; sprint figures are stated in the movement note and not folded into it.
  • Treasure and grappling are not authored for this record and ship as explicit nulls, which reads as known absent rather than forgotten; `lair` carries a short habitat note instead, because where a creature dens is an encounter fact rather than a loot one.
  • Body mass is the figure the build was scaled from and the one fact that makes it checkable; see the gurps-animal-sanity-check skill for the bands.
  • 6 feet standing, which is the SM 0 row.
  • ST 10: an aasimar is a person, and nothing about the descent makes one stronger than the human it mostly is.

Copyright 2026 Monsters on Automatic. GURPS-compatible monster statistics, ratings and prose authored for this package as an AI-generated first draft under project review. No SRD text, and no third-party GURPS conversion, is reproduced. Portrait and tokens are AI-generated original art. Sources and credits.